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Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
This commit is contained in:
parent
930cee3061
commit
cf24a76fe4
56 changed files with 333 additions and 1218 deletions
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@ -24,8 +24,8 @@ void func_8002B200(Actor* actor, Lights* lights, GlobalContext* globalCtx, Gfx*
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POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP, 0x2C);
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gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0,
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0, 0, COMBINED);
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gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0, 0, 0,
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COMBINED);
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temp1 = (temp1 < 0.0f) ? 0.0f : ((temp1 > 150.0f) ? 150.0f : temp1);
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temp2 = 1.0f - (temp1 * (1.f / 350));
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@ -374,8 +374,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
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Matrix_Translate(entry->pos.x, entry->pos.y, 0.0f, MTXMODE_NEW);
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Matrix_Scale(var2, 0.15f, 1.0f, MTXMODE_APPLY);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, entry->color.r, entry->color.g, entry->color.b,
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(u8)spCE);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, entry->color.r, entry->color.g, entry->color.b, (u8)spCE);
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Matrix_RotateZ((targetCtx->unk_4B & 0x7F) * (M_PI / 64), MTXMODE_APPLY);
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@ -741,14 +740,14 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, spC0, spB8, ((sp38 * 2) + spC0) - 4, spB8 + (spC8 * 4) - 1,
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G_TX_RENDERTILE, 0, 0, 1024, 1024);
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gSPTextureRectangle(OVERLAY_DISP++, spC0, spB8, ((sp38 * 2) + spC0) - 4, spB8 + (spC8 * 4) - 1, G_TX_RENDERTILE,
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0, 0, 1024, 1024);
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spC8 = titleCtx->unk_9 - spC8;
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if (spC8 > 0) {
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gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC,
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spC8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8,
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0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, spC0, spB4, ((sp38 * 2) + spC0) - 4, spB4 + (spC8 * 4) - 1,
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@ -2274,8 +2273,8 @@ void func_8003115C(GlobalContext* globalCtx, s32 nbInvisibleActors, Actor** invi
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G_AC_THRESHOLD | G_ZS_PRIM | Z_UPD | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL |
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GBL_c1(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA) |
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GBL_c2(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA));
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gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC,
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0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0);
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gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0,
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PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0xFF, 74, 74, 74, 74);
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}
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@ -3806,9 +3805,8 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
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gDPPipeSync(POLY_OPA_DISP++);
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gSPSegment(POLY_OPA_DISP++, 0x0C, func_80034B28(globalCtx->state.gfxCtx));
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POLY_OPA_DISP =
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SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP);
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POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8860);
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}
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@ -3823,9 +3821,8 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, alpha);
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gSPSegment(POLY_XLU_DISP++, 0x0C, func_80034B54(globalCtx->state.gfxCtx));
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POLY_XLU_DISP =
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SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP);
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POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8904);
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}
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@ -762,18 +762,17 @@ void EffectBlure_SetupSimpleAlt(GraphicsContext* gfxCtx, EffectBlure* this, Vtx*
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gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE);
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gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gDPLoadTextureBlock(POLY_XLU_DISP++, D_04006020, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTextureBlock(POLY_XLU_DISP++, D_04006020, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP,
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G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetCombineLERP(POLY_XLU_DISP++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED);
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gDPSetCombineLERP(POLY_XLU_DISP++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
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ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED);
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gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
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gSPClearGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
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gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetEnvColor(POLY_XLU_DISP++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b,
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this->altEnvColor.a);
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gDPSetEnvColor(POLY_XLU_DISP++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b, this->altEnvColor.a);
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CLOSE_DISPS(gfxCtx, "../z_eff_blure.c", 1329);
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}
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@ -164,16 +164,15 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
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gDPPipeSync(POLY_XLU_DISP++);
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gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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if (1) {} // Necessary to match
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gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0,
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0, 0, COMBINED, 0, 0, 0, COMBINED);
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gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0, 0,
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0, COMBINED, 0, 0, 0, COMBINED);
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gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
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gSPClearGeometryMode(POLY_XLU_DISP++,
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G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
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gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
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gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
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EffectShieldParticle_GetColors(this, &primColor, &envColor);
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@ -166,13 +166,12 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
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gDPPipeSync(POLY_XLU_DISP++);
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gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetCombineMode(POLY_XLU_DISP++, G_CC_SHADEDECALA, G_CC_PASS2);
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gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
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gSPClearGeometryMode(POLY_XLU_DISP++,
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G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
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gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
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gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
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gDPPipeSync(POLY_XLU_DISP++);
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@ -71,8 +71,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur
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func_80094C50(gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rgPrimColorR, this->rgPrimColorG, this->rgPrimColorB,
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this->rgPrimColorA);
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gDPSetEnvColor(POLY_XLU_DISP++, this->rgEnvColorR, this->rgEnvColorG, this->rgEnvColorB,
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this->rgEnvColorA);
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gDPSetEnvColor(POLY_XLU_DISP++, this->rgEnvColorR, this->rgEnvColorG, this->rgEnvColorB, this->rgEnvColorA);
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gSPDisplayList(POLY_XLU_DISP++, this->gfx);
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}
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@ -135,8 +135,7 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
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dList = limb->dList[0];
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if (dList != NULL) {
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gSPMatrix(POLY_OPA_DISP++,
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Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 321),
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 321),
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G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, dList);
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}
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@ -145,15 +144,13 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
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dList = limb->dList[0];
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if (dList != NULL) {
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gSPMatrix(POLY_OPA_DISP++,
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Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 332),
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 332),
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G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, dList);
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}
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dList = limb->dList[1];
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if (dList != NULL) {
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gSPMatrix(POLY_XLU_DISP++,
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Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 338),
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 338),
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G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, dList);
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}
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@ -319,16 +319,15 @@ void Health_Draw(GlobalContext* globalCtx) {
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if (curCombineModeSet != 1) {
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curCombineModeSet = 1;
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func_80094520(gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
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PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
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0);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
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0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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}
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} else {
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if (curCombineModeSet != 3) {
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curCombineModeSet = 3;
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func_80094520(gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0,
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PRIMITIVE, 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
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0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
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}
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}
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@ -347,16 +346,15 @@ void Health_Draw(GlobalContext* globalCtx) {
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if (curCombineModeSet != 2) {
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curCombineModeSet = 2;
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func_80094A14(gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
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PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
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0);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
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0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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}
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} else {
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if (curCombineModeSet != 4) {
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curCombineModeSet = 4;
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func_80094A14(gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0,
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PRIMITIVE, 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
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0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
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}
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}
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@ -380,8 +380,8 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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case SCENE_ICE_DOUKUTO:
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if (!R_MINIMAP_TOGGLED) {
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func_80094520(globalCtx->state.gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0,
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PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
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TEXEL0, 0, PRIMITIVE, 0);
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if (gSaveContext.inventory.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
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@ -438,8 +438,8 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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func_80094520(globalCtx->state.gfxCtx);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1),
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R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2),
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interfaceCtx->minimapAlpha);
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|
||||
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_IA,
|
||||
gMapData->owMinimapWidth[mapIndex], gMapData->owMinimapHeight[mapIndex], 0,
|
||||
|
@ -476,8 +476,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
|
|||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024,
|
||||
1024);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, 1080, 616, 1112, 648, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
}
|
||||
|
||||
Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position
|
||||
|
|
|
@ -49,9 +49,8 @@ void func_8007B9A4(GraphicsContext* gfxCtx, u8 arg1) {
|
|||
D_8015FFC0 = arg1 & 3;
|
||||
}
|
||||
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2,
|
||||
(D_80120124 + 8) << 2, G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1024,
|
||||
1024);
|
||||
gSPTextureRectangle(POLY_OPA_DISP++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2, (D_80120124 + 8) << 2,
|
||||
G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1024, 1024);
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../z_moji.c", 123);
|
||||
}
|
||||
|
|
|
@ -2560,15 +2560,13 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
|||
|
||||
func_80094520(globalCtx->state.gfxCtx);
|
||||
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB,
|
||||
interfaceCtx->magicAlpha);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
|
||||
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02003940, 24, 16, R_MAGIC_BAR_X + 8, magicBarY,
|
||||
gSaveContext.unk_13F4, 16, 1024, 1024);
|
||||
gSaveContext.unk_13F4, 16, 1024, 1024);
|
||||
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
|
@ -2585,8 +2583,8 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
|||
256, 0, 1024, 1024);
|
||||
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE,
|
||||
ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
||||
|
||||
if (gSaveContext.unk_13F0 == 4) {
|
||||
|
@ -2603,16 +2601,16 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
|||
|
||||
// Fill the rest of the bar with the normal magic color
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
|
||||
R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
|
||||
interfaceCtx->magicAlpha);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
|
||||
(R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE,
|
||||
0, 0, 1024, 1024);
|
||||
} else {
|
||||
// Fill the whole bar with the normal magic color
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
|
||||
R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1), R_MAGIC_FILL_COLOR(2),
|
||||
interfaceCtx->magicAlpha);
|
||||
|
||||
gDPLoadMultiBlock_4b(OVERLAY_DISP++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
|
@ -2700,12 +2698,10 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
// Also loads the Item Button Texture reused by other buttons afterwards
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2),
|
||||
interfaceCtx->bAlpha);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2), interfaceCtx->bAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
|
||||
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
|
||||
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
|
||||
|
||||
// C-Left Button Color & Texture
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
@ -2740,20 +2736,18 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
|
||||
(u32)interfaceCtx->do_actionSegment + 0x300);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
||||
gDPLoadSync(OVERLAY_DISP++);
|
||||
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 683);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 3, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
||||
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 188, 60);
|
||||
|
||||
dxdy = 1024.0f / (R_START_LABEL_DD(gSaveContext.language) / 100.0f);
|
||||
|
@ -2788,20 +2782,17 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
|
||||
sCUpLabelTextures[gSaveContext.language]);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, sCUpLabelTextures[gSaveContext.language]);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
||||
gDPLoadSync(OVERLAY_DISP++);
|
||||
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 63, 1024);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOLOD);
|
||||
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_4b, 2, 0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
||||
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 124, 28);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2,
|
||||
|
@ -2831,9 +2822,9 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
interfaceCtx->cRightAlpha);
|
||||
}
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(
|
||||
OVERLAY_DISP, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp), R_ITEM_BTN_Y(temp),
|
||||
R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_02000A00[temp + 1], 0x20, 0x20, R_ITEM_BTN_X(temp),
|
||||
R_ITEM_BTN_Y(temp), R_ITEM_BTN_WIDTH(temp), R_ITEM_BTN_WIDTH(temp),
|
||||
R_ITEM_BTN_DD(temp) * 2, R_ITEM_BTN_DD(temp) * 2);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2843,9 +2834,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button) {
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3079);
|
||||
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, R_ITEM_ICON_X(button) << 2, R_ITEM_ICON_Y(button) << 2,
|
||||
(R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2,
|
||||
|
@ -2903,11 +2893,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
|
|||
|
||||
if (i != 0) {
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[i], 8, 8, R_ITEM_AMMO_X(button),
|
||||
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
|
||||
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
|
||||
}
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, &D_020035C0[ammo], 8, 8, R_ITEM_AMMO_X(button) + 6,
|
||||
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
|
||||
R_ITEM_AMMO_Y(button), 8, 8, 1024, 1024);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3158);
|
||||
|
@ -2928,9 +2918,8 @@ void Interface_DrawActionButton(GlobalContext* globalCtx) {
|
|||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||
gSPVertex(OVERLAY_DISP++, interfaceCtx->vtx_128, 4, 0);
|
||||
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, &D_02000A00[0], G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
||||
|
||||
|
@ -3124,14 +3113,13 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
|
||||
|
||||
// Small Key Counter
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
|
||||
PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
|
||||
TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
interfaceCtx->counterDigits[2] = 0;
|
||||
interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex];
|
||||
|
@ -3143,14 +3131,13 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
phi_s2 = 42;
|
||||
if (interfaceCtx->counterDigits[2] != 0) {
|
||||
OVERLAY_DISP =
|
||||
Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16,
|
||||
phi_s2, 190, 8, 16, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[2]], 8, 16,
|
||||
phi_s2, 190, 8, 16, 1024, 1024);
|
||||
phi_s2 = 50;
|
||||
}
|
||||
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[3]],
|
||||
8, 16, phi_s2, 190, 8, 16, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[3]], 8, 16,
|
||||
phi_s2, 190, 8, 16, 1024, 1024);
|
||||
}
|
||||
|
||||
phi_s2 = 42;
|
||||
|
@ -3173,8 +3160,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
|
||||
}
|
||||
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
|
||||
0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
|
||||
PRIMITIVE, 0);
|
||||
|
||||
interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
|
||||
interfaceCtx->counterDigits[2] = gSaveContext.rupees;
|
||||
|
@ -3197,8 +3184,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
|
||||
|
||||
for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8) {
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8,
|
||||
16, phi_s2, 206, 8, 16, 1024, 1024);
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[interfaceCtx->counterDigits[phi_s0]], 8, 16, phi_s2,
|
||||
206, 8, 16, 1024, 1024);
|
||||
}
|
||||
|
||||
Interface_DrawMagicBar(globalCtx);
|
||||
|
@ -3224,17 +3211,16 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) ||
|
||||
((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0,
|
||||
PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// B Button Do Action Label
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
||||
|
||||
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
|
||||
|
@ -3265,8 +3251,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha);
|
||||
}
|
||||
|
||||
|
@ -3278,8 +3264,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha);
|
||||
}
|
||||
|
||||
|
@ -3291,8 +3277,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
||||
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha);
|
||||
}
|
||||
|
||||
|
@ -3361,8 +3347,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
} else {
|
||||
// Magic Arrow Equip Effect
|
||||
phi_s3_2 = pauseCtx->unk_24E - 0xBF;
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2],
|
||||
sMagicArrowEffectsG[phi_s3_2], sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258);
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicArrowEffectsR[phi_s3_2], sMagicArrowEffectsG[phi_s3_2],
|
||||
sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258);
|
||||
|
||||
if ((pauseCtx->unk_258 > 0) && (pauseCtx->unk_258 < 0xFF)) {
|
||||
phi_s3_2 = (pauseCtx->unk_258 / 8) / 2;
|
||||
|
@ -3850,7 +3836,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
|
||||
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
|
||||
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, D_02002000, 16, 16, gSaveContext.timerX[sp274],
|
||||
gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024);
|
||||
gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024);
|
||||
|
||||
// Timer Counter
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
|
@ -3872,9 +3858,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
for (phi_s3 = 0; phi_s3 < 5; phi_s3++) {
|
||||
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, &D_02003040[sTimerDigits[phi_s3]], 8, 16,
|
||||
gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3],
|
||||
gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42),
|
||||
VREG(43) * 2, VREG(43) * 2);
|
||||
gSaveContext.timerX[sp274] + sTimerDigitLeftPos[phi_s3],
|
||||
gSaveContext.timerY[sp274], sDigitWidth[phi_s3], VREG(42),
|
||||
VREG(43) * 2, VREG(43) * 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1543,7 +1543,7 @@ s16 Gameplay_GetActiveCamId(GlobalContext* globalCtx) {
|
|||
return globalCtx->activeCamera;
|
||||
}
|
||||
|
||||
void Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status) {
|
||||
s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status) {
|
||||
s16 camIdx = (camId == -1) ? globalCtx->activeCamera : camId;
|
||||
|
||||
if (status == 7) {
|
||||
|
|
|
@ -1431,8 +1431,7 @@ void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
|
|||
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gZBuffer);
|
||||
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
|
||||
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
|
||||
gDPSetFillColor(POLY_OPA_DISP++,
|
||||
(GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0));
|
||||
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0));
|
||||
gDPFillRectangle(POLY_OPA_DISP++, 0, ret, gScreenWidth - 1, gScreenHeight - ret - 1);
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
|
||||
|
|
|
@ -190,15 +190,11 @@ s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
// Scene Command 0x00: Link Spawn List
|
||||
#ifdef NON_MATCHING
|
||||
// regalloc differences
|
||||
void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||||
ActorEntry* linkEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) +
|
||||
globalCtx->setupEntranceList[globalCtx->curSpawn].spawn;
|
||||
ActorEntry* linkEntry = globalCtx->linkActorEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) +
|
||||
globalCtx->setupEntranceList[globalCtx->curSpawn].spawn;
|
||||
s16 linkObjectId;
|
||||
|
||||
globalCtx->linkActorEntry = linkEntry;
|
||||
globalCtx->linkAgeOnLoad = ((void)0, gSaveContext.linkAge);
|
||||
|
||||
linkObjectId = gLinkObjectIds[((void)0, gSaveContext.linkAge)];
|
||||
|
@ -206,10 +202,6 @@ void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) {
|
|||
gActorOverlayTable[linkEntry->id].initInfo->objectId = linkObjectId;
|
||||
Object_Spawn(&globalCtx->objectCtx, linkObjectId);
|
||||
}
|
||||
#else
|
||||
void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd);
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_scene/func_80098508.s")
|
||||
#endif
|
||||
|
||||
// Scene Command 0x01: Actor List
|
||||
void func_800985DC(GlobalContext* globalCtx, SceneCmd* cmd) {
|
||||
|
|
|
@ -1108,16 +1108,14 @@ void func_8009A45C(GlobalContext* globalCtx) {
|
|||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5171);
|
||||
|
||||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x09,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - (gameplayFrames % 128), (gameplayFrames * 1) % 128,
|
||||
32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
|
||||
gSPSegment(
|
||||
POLY_OPA_DISP++, 0x0A,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - (gameplayFrames * 1) % 128, 32, 32));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0B,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 32, 32));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0B, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 32, 32));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x0C,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 50) % 2048, 8, 512, 1, 0,
|
||||
(gameplayFrames * 60) % 2048, 8, 512));
|
||||
|
@ -1140,8 +1138,7 @@ void func_8009A798(GlobalContext* globalCtx) {
|
|||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5226);
|
||||
|
||||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 64, 64));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 64, 64));
|
||||
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
|
||||
|
@ -1260,8 +1257,7 @@ void func_8009AFE0(GlobalContext* globalCtx) {
|
|||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5490);
|
||||
|
||||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32));
|
||||
|
||||
{ s32 pad[2]; }
|
||||
|
||||
|
@ -1540,8 +1536,7 @@ void func_8009C608(GlobalContext* globalCtx) {
|
|||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6151);
|
||||
|
||||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 64, 256, 16));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x09,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (gameplayFrames * 60) % 2048, 8, 512, 1, 0,
|
||||
(gameplayFrames * 50) % 2048, 8, 512));
|
||||
|
@ -1685,8 +1680,7 @@ void func_8009D0E8(GlobalContext* globalCtx) {
|
|||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 127 - (gameplayFrames * 4) % 128, 0, 32, 32));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 5) % 64, 16, 16));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 5) % 64, 16, 16));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0A,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, 63 - (gameplayFrames * 2) % 64, 16, 16));
|
||||
gSPSegment(
|
||||
|
@ -1755,8 +1749,7 @@ void func_8009D5B4(GlobalContext* globalCtx) {
|
|||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6595);
|
||||
|
||||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 3) % 128, 32, 32));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x09,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 1023 - (gameplayFrames * 3) % 1024, 16, 256, 1, 0,
|
||||
1023 - (gameplayFrames * 6) % 1024, 16, 256));
|
||||
|
@ -1998,8 +1991,7 @@ void func_8009E730(GlobalContext* globalCtx) {
|
|||
if (LINK_IS_ADULT) {
|
||||
var = 0;
|
||||
}
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0C,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 64, 32, 1, 0, var, 64, 32));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0C, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 64, 32, 1, 0, var, 64, 32));
|
||||
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
|
||||
|
@ -2446,8 +2438,7 @@ void func_800A059C(GlobalContext* globalCtx) {
|
|||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 127 - (gameplayFrames * 2) % 128, 0, 32, 64));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09,
|
||||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 512, 128, 128));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 512, 128, 128));
|
||||
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128);
|
||||
|
|
|
@ -49,8 +49,7 @@ void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* sk
|
|||
if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) {
|
||||
Matrix_JointPosition(&pos, &rot);
|
||||
if (dList != NULL) {
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 805),
|
||||
G_MTX_LOAD);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 805), G_MTX_LOAD);
|
||||
|
||||
gSPDisplayList(POLY_OPA_DISP++, dList);
|
||||
}
|
||||
|
@ -110,8 +109,7 @@ void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limb
|
|||
if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) {
|
||||
Matrix_JointPosition(&pos, &rot);
|
||||
if (dList != NULL) {
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 881),
|
||||
G_MTX_LOAD);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 881), G_MTX_LOAD);
|
||||
|
||||
gSPDisplayList(POLY_OPA_DISP++, dList);
|
||||
}
|
||||
|
@ -275,8 +273,7 @@ void SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skele
|
|||
if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) {
|
||||
Matrix_JointPosition(&pos, &rot);
|
||||
if (dList != NULL) {
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103),
|
||||
G_MTX_LOAD);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103), G_MTX_LOAD);
|
||||
gSPDisplayList(POLY_OPA_DISP++, dList);
|
||||
}
|
||||
}
|
||||
|
@ -332,8 +329,7 @@ void SkelAnime_Draw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDra
|
|||
if ((overrideLimbDraw == NULL) || (overrideLimbDraw(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) {
|
||||
Matrix_JointPosition(&pos, &rot);
|
||||
if (dList != NULL) {
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176),
|
||||
G_MTX_LOAD);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176), G_MTX_LOAD);
|
||||
gSPDisplayList(POLY_OPA_DISP++, dList);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -221,20 +221,23 @@ ItemEquips sDebugSaveEquips = {
|
|||
0x1122, // equipment
|
||||
};
|
||||
|
||||
Inventory sDebugSaveInventory = {
|
||||
{ ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE,
|
||||
ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND,
|
||||
ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
|
||||
ITEM_BOTTLE, ITEM_POTION_RED, ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG }, // items
|
||||
{ 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo
|
||||
0x7777, // equipment
|
||||
0x125249, // upgrades
|
||||
0x1E3FFFF, // questItems
|
||||
{ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems
|
||||
{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys
|
||||
0, // defenseHearts
|
||||
0, // gsTokens
|
||||
};
|
||||
Inventory
|
||||
sDebugSaveInventory =
|
||||
{
|
||||
{ ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE,
|
||||
ITEM_DINS_FIRE, ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT,
|
||||
ITEM_ARROW_ICE, ITEM_FARORES_WIND, ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN,
|
||||
ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE, ITEM_BOTTLE, ITEM_POTION_RED,
|
||||
ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG }, // items
|
||||
{ 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo
|
||||
0x7777, // equipment
|
||||
0x125249, // upgrades
|
||||
0x1E3FFFF, // questItems
|
||||
{ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems
|
||||
{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys
|
||||
0, // defenseHearts
|
||||
0, // gsTokens
|
||||
};
|
||||
|
||||
u16 sDebugSaveChecksum = 0;
|
||||
|
||||
|
|
|
@ -428,8 +428,8 @@ s32 func_800AB2C4(View* view) {
|
|||
view->vp = *vp;
|
||||
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY,
|
||||
view->viewport.rightX, view->viewport.bottomY);
|
||||
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
|
||||
view->viewport.bottomY);
|
||||
gSPViewport(OVERLAY_DISP++, vp);
|
||||
|
||||
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
||||
|
@ -468,8 +468,8 @@ s32 func_800AB560(View* view) {
|
|||
view->vp = *vp;
|
||||
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY,
|
||||
view->viewport.rightX, view->viewport.bottomY);
|
||||
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
|
||||
view->viewport.bottomY);
|
||||
gSPViewport(OVERLAY_DISP++, vp);
|
||||
|
||||
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue