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Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
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56 changed files with 333 additions and 1218 deletions
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@ -49,9 +49,8 @@ void func_8007B9A4(GraphicsContext* gfxCtx, u8 arg1) {
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D_8015FFC0 = arg1 & 3;
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}
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gSPTextureRectangle(POLY_OPA_DISP++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2,
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(D_80120124 + 8) << 2, G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1024,
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1024);
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gSPTextureRectangle(POLY_OPA_DISP++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2, (D_80120124 + 8) << 2,
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G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1024, 1024);
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CLOSE_DISPS(gfxCtx, "../z_moji.c", 123);
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}
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