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Three new matching functions (#492)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* match

* new matches

* format

* need to kill the asm, too

* whoops dlists

* one more match

* no more temp

* let's fix Gameplay_ChangeCameraStatus while we're at it

* formatted
This commit is contained in:
petrie911 2020-11-19 15:49:08 -06:00 committed by GitHub
parent 930cee3061
commit cf24a76fe4
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GPG key ID: 4AEE18F83AFDEB23
56 changed files with 333 additions and 1218 deletions

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@ -1543,7 +1543,7 @@ s16 Gameplay_GetActiveCamId(GlobalContext* globalCtx) {
return globalCtx->activeCamera;
}
void Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status) {
s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status) {
s16 camIdx = (camId == -1) ? globalCtx->activeCamera : camId;
if (status == 7) {