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Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
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56 changed files with 333 additions and 1218 deletions
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@ -1543,7 +1543,7 @@ s16 Gameplay_GetActiveCamId(GlobalContext* globalCtx) {
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return globalCtx->activeCamera;
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}
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void Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status) {
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s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status) {
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s16 camIdx = (camId == -1) ? globalCtx->activeCamera : camId;
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if (status == 7) {
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