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Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
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56 changed files with 333 additions and 1218 deletions
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@ -428,8 +428,8 @@ s32 func_800AB2C4(View* view) {
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view->vp = *vp;
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY,
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view->viewport.rightX, view->viewport.bottomY);
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gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
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view->viewport.bottomY);
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gSPViewport(OVERLAY_DISP++, vp);
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projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
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@ -468,8 +468,8 @@ s32 func_800AB560(View* view) {
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view->vp = *vp;
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY,
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view->viewport.rightX, view->viewport.bottomY);
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gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
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view->viewport.bottomY);
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gSPViewport(OVERLAY_DISP++, vp);
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projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
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