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Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
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56 changed files with 333 additions and 1218 deletions
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@ -114,14 +114,12 @@ void DemoShd_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gSPDisplayList(POLY_XLU_DISP++, D_809932D0);
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if (this->unk_14C & 1) {
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gSPDisplayList(POLY_XLU_DISP++,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF), 16, 256, 1, 0,
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255 - ((unk_14E * 5) & 255), 32, 32));
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gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF),
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16, 256, 1, 0, 255 - ((unk_14E * 5) & 255), 32, 32));
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gSPDisplayList(POLY_XLU_DISP++, D_80993390);
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} else if (this->unk_14C & 2) {
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gSPDisplayList(POLY_XLU_DISP++,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF), 16, 256, 1, 0,
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255 - ((unk_14E * 5) & 255), 32, 32));
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gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0x3FF - ((unk_14E * 5) & 0x3FF),
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16, 256, 1, 0, 255 - ((unk_14E * 5) & 255), 32, 32));
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gSPDisplayList(POLY_XLU_DISP++, D_809934B8);
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}
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