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Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
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930cee3061
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56 changed files with 333 additions and 1218 deletions
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@ -646,7 +646,7 @@ void EnBox_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gSPSegment(POLY_OPA_DISP++, 0x08, EnBox_EmptyDList(globalCtx->state.gfxCtx));
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func_80093D18(globalCtx->state.gfxCtx);
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POLY_OPA_DISP = SkelAnime_Draw2(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, NULL,
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EnBox_PostLimbDraw, &this->dyna.actor, POLY_OPA_DISP);
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EnBox_PostLimbDraw, &this->dyna.actor, POLY_OPA_DISP);
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} else if (this->alpha != 0) {
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gDPPipeSync(POLY_XLU_DISP++);
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func_80093D84(globalCtx->state.gfxCtx);
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@ -657,7 +657,7 @@ void EnBox_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gSPSegment(POLY_XLU_DISP++, 0x08, func_809CA4A0(globalCtx->state.gfxCtx));
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}
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POLY_XLU_DISP = SkelAnime_Draw2(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, NULL,
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EnBox_PostLimbDraw, &this->dyna.actor, POLY_XLU_DISP);
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EnBox_PostLimbDraw, &this->dyna.actor, POLY_XLU_DISP);
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_box.c", 1639);
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