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Three new matching functions (#492)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* match

* new matches

* format

* need to kill the asm, too

* whoops dlists

* one more match

* no more temp

* let's fix Gameplay_ChangeCameraStatus while we're at it

* formatted
This commit is contained in:
petrie911 2020-11-19 15:49:08 -06:00 committed by GitHub
parent 930cee3061
commit cf24a76fe4
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GPG key ID: 4AEE18F83AFDEB23
56 changed files with 333 additions and 1218 deletions

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@ -174,8 +174,7 @@ void EnLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
dList = D_0404D4E0;
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, flameParams->primColor.r, flameParams->primColor.g,
flameParams->primColor.b, flameParams->primColor.a);
gDPSetEnvColor(POLY_XLU_DISP++, flameParams->envColor.r, flameParams->envColor.g, flameParams->envColor.b,
0);
gDPSetEnvColor(POLY_XLU_DISP++, flameParams->envColor.r, flameParams->envColor.g, flameParams->envColor.b, 0);
} else {
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 16, 32, 1, ((this->timer * 2) & 63),