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Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
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56 changed files with 333 additions and 1218 deletions
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@ -174,8 +174,7 @@ void EnLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
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dList = D_0404D4E0;
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, flameParams->primColor.r, flameParams->primColor.g,
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flameParams->primColor.b, flameParams->primColor.a);
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gDPSetEnvColor(POLY_XLU_DISP++, flameParams->envColor.r, flameParams->envColor.g, flameParams->envColor.b,
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0);
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gDPSetEnvColor(POLY_XLU_DISP++, flameParams->envColor.r, flameParams->envColor.g, flameParams->envColor.b, 0);
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} else {
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 16, 32, 1, ((this->timer * 2) & 63),
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