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Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
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930cee3061
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56 changed files with 333 additions and 1218 deletions
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@ -871,8 +871,8 @@ void EnRd_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, this->unk_314);
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gSPSegment(POLY_OPA_DISP++, 8, &D_80116280[2]);
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POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
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this->skelAnime.dListCount, EnRd_OverrideLimbDraw, EnRd_PostLimbDraw,
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&this->actor, POLY_OPA_DISP);
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this->skelAnime.dListCount, EnRd_OverrideLimbDraw, EnRd_PostLimbDraw,
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&this->actor, POLY_OPA_DISP);
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func_80033C30(&thisPos, &D_80AE4958, 255, globalCtx);
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if (this->unk_31A != 0) {
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this->actor.dmgEffectTimer++;
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@ -886,9 +886,9 @@ void EnRd_Draw(Actor* thisx, GlobalContext* globalCtx) {
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func_80093D84(globalCtx->state.gfxCtx);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->unk_314);
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gSPSegment(POLY_XLU_DISP++, 8, &D_80116280[0]);
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POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
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this->skelAnime.dListCount, EnRd_OverrideLimbDraw, NULL, &this->actor,
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POLY_XLU_DISP);
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POLY_XLU_DISP =
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SkelAnime_DrawSV2(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
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this->skelAnime.dListCount, EnRd_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
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func_80033C30(&thisPos, &D_80AE4958, this->unk_314, globalCtx);
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}
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