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Three new matching functions (#492)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* match

* new matches

* format

* need to kill the asm, too

* whoops dlists

* one more match

* no more temp

* let's fix Gameplay_ChangeCameraStatus while we're at it

* formatted
This commit is contained in:
petrie911 2020-11-19 15:49:08 -06:00 committed by GitHub
parent 930cee3061
commit cf24a76fe4
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GPG key ID: 4AEE18F83AFDEB23
56 changed files with 333 additions and 1218 deletions

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@ -485,8 +485,8 @@ void func_80AF321C(EnRu2* this, GlobalContext* globalCtx) {
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]);
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl,
skelAnime->dListCount, NULL, NULL, NULL, POLY_XLU_DISP);
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
NULL, NULL, NULL, POLY_XLU_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2_inKenjyanomaDemo02.c", 291);
}