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Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
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56 changed files with 333 additions and 1218 deletions
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@ -1694,9 +1694,8 @@ void func_80B523C8(EnZl2* this, GlobalContext* globalCtx) {
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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gSPSegment(POLY_OPA_DISP++, 0x0B, &D_80116280[2]);
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POLY_OPA_DISP =
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SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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EnZl2_OverrideLimbDraw, EnZl2_PostLimbDraw, &this->actor, POLY_OPA_DISP);
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POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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EnZl2_OverrideLimbDraw, EnZl2_PostLimbDraw, &this->actor, POLY_OPA_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1648);
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}
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@ -1720,9 +1719,8 @@ void func_80B525D4(EnZl2* this, GlobalContext* globalCtx) {
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
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gSPSegment(POLY_XLU_DISP++, 0x0B, &D_80116280[0]);
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POLY_XLU_DISP =
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SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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EnZl2_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
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POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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EnZl2_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1692);
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}
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