mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-20 14:01:15 +00:00
Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
This commit is contained in:
parent
930cee3061
commit
cf24a76fe4
56 changed files with 333 additions and 1218 deletions
|
@ -102,8 +102,8 @@ void OceffWipe2_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 100, 0, 128);
|
||||
gSPDisplayList(POLY_XLU_DISP++, sTextureDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 6, scroll * (-6), 64, 64,
|
||||
1, scroll * (-6), 0, 64, 64));
|
||||
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 6, scroll * (-6), 64, 64, 1,
|
||||
scroll * (-6), 0, 64, 64));
|
||||
gSPDisplayList(POLY_XLU_DISP++, sFrustrumDl);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe2.c", 417);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue