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Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
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56 changed files with 333 additions and 1218 deletions
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@ -103,8 +103,8 @@ void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, 100, 200, 0, 128);
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gSPDisplayList(POLY_XLU_DISP++, sTextureDL);
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gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 12, scroll * (-12), 64,
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64, 1, scroll * 8, scroll * (-8), 64, 64));
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gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 12, scroll * (-12), 64, 64, 1,
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scroll * 8, scroll * (-8), 64, 64));
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gSPDisplayList(POLY_XLU_DISP++, sFrustrumDl);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_oceff_wipe3.c", 370);
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