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Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
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56 changed files with 333 additions and 1218 deletions
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@ -110,8 +110,8 @@ void EffectSsDust_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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gDPPipeSync(POLY_XLU_DISP++);
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if (this->rDrawFlags & 1) {
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gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0,
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0, COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED);
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gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0,
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COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED);
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gDPSetRenderMode(POLY_XLU_DISP++, G_RM_FOG_SHADE_A, G_RM_ZB_CLD_SURF2);
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gSPSetGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING);
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} else if (this->rDrawFlags & 2) {
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