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Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
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56 changed files with 333 additions and 1218 deletions
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@ -117,8 +117,7 @@ void EffectSsKakera_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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func_80093D84(globalCtx->state.gfxCtx);
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if (colorIdx >= 0) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, colors[colorIdx].r, colors[colorIdx].g, colors[colorIdx].b,
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255);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, colors[colorIdx].r, colors[colorIdx].g, colors[colorIdx].b, 255);
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}
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gSPDisplayList(POLY_XLU_DISP++, this->gfx);
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@ -128,8 +127,7 @@ void EffectSsKakera_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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func_80093D18(globalCtx->state.gfxCtx);
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if (colorIdx >= 0) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, colors[colorIdx].r, colors[colorIdx].g, colors[colorIdx].b,
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255);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, colors[colorIdx].r, colors[colorIdx].g, colors[colorIdx].b, 255);
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}
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gSPDisplayList(POLY_OPA_DISP++, this->gfx);
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