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Three new matching functions (#492)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* match

* new matches

* format

* need to kill the asm, too

* whoops dlists

* one more match

* no more temp

* let's fix Gameplay_ChangeCameraStatus while we're at it

* formatted
This commit is contained in:
petrie911 2020-11-19 15:49:08 -06:00 committed by GitHub
parent 930cee3061
commit cf24a76fe4
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GPG key ID: 4AEE18F83AFDEB23
56 changed files with 333 additions and 1218 deletions

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@ -73,8 +73,7 @@ void EffectSsSibuki_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_sibuki.c", 176),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_80093D18(gfxCtx);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB,
this->rPrimColorA);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rPrimColorA);
gDPSetEnvColor(POLY_OPA_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA);
gSPSegment(POLY_OPA_DISP++, 0x08, this->gfx);
gSPDisplayList(POLY_OPA_DISP++, SEGMENTED_TO_VIRTUAL(D_0401A160));