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Use debug macros even in N64-only code (#2298)
* Use debug macros even in N64-only code * Use UNK_FILE/UNK_LINE instead
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10 changed files with 70 additions and 67 deletions
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@ -167,10 +167,10 @@ void Map_InitData(PlayState* play, s16 room) {
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#if PLATFORM_N64
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if ((B_80121220 != NULL) && (B_80121220->unk_28 != NULL) && B_80121220->unk_28(play)) {
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} else {
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DmaMgr_RequestSync(play->interfaceCtx.mapSegment,
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(uintptr_t)_map_i_staticSegmentRomStart +
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((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * MAP_I_TEX_SIZE),
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MAP_I_TEX_SIZE);
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DMA_REQUEST_SYNC(play->interfaceCtx.mapSegment,
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(uintptr_t)_map_i_staticSegmentRomStart +
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((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * MAP_I_TEX_SIZE),
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MAP_I_TEX_SIZE, "../z_map_exp.c", UNK_LINE);
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}
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#else
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DMA_REQUEST_SYNC(play->interfaceCtx.mapSegment,
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