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do what can be done for func_80095AA0

This commit is contained in:
Dragorn421 2022-06-16 14:58:03 +02:00
parent 75088ccdb5
commit cf68bd7fe4
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GPG key ID: 32B53D2D16FC4118
2 changed files with 2 additions and 2 deletions

View file

@ -1161,7 +1161,7 @@ Gfx* Gfx_TwoTexScrollEnvColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1
Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a);
void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b);
void func_80095974(GraphicsContext* gfxCtx);
void func_80095AA0(PlayState* play, Room* room, Input* arg2, UNK_TYPE arg3);
void func_80095AA0(PlayState* play, Room* room, Input* input, s32 arg3);
void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
u16 tlutCount, f32 frameX, f32 frameY);
void func_80096FD4(PlayState* play, Room* room);

View file

@ -28,7 +28,7 @@ void (*sRoomDrawHandlers[MESH_HEADER_TYPE_MAX])(PlayState* play, Room* room, u32
Room_Draw2, // MESH_HEADER_TYPE_2
};
void func_80095AA0(PlayState* play, Room* room, Input* arg2, UNK_TYPE arg3) {
void func_80095AA0(PlayState* play, Room* room, Input* input, s32 arg3) {
}
void Room_Draw0(PlayState* play, Room* room, u32 flags) {