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[iQue] Match z_sram (#2426)

* [iQue] z_sram: Use iQue-specific read/write macros

* [iQue] z_sram: Make checksum a struct

* [iQue] z_sram: Finish matching

* Call the trigraph usage a bug

* Fix bss

* Sram_iQueReadWrite -> Sram_ReadWriteIQue

* Use SRAM_HEADER_MAGIC for loop bound

* Rename sZeldaMagic -> sSramDefaultHeader and use less char literals
This commit is contained in:
cadmic 2025-01-17 03:56:22 -08:00 committed by GitHub
parent 4a205b9d4c
commit d066586872
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GPG key ID: B5690EEEBB952194
11 changed files with 106 additions and 53 deletions

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@ -581,7 +581,7 @@ EGCS_O_FILES += $(BUILD_DIR)/src/code/z_construct.o
# EGCS_O_FILES += $(BUILD_DIR)/src/code/z_kanfont.o
# EGCS_O_FILES += $(BUILD_DIR)/src/code/z_message.o
EGCS_O_FILES += $(BUILD_DIR)/src/code/z_parameter.o
# EGCS_O_FILES += $(BUILD_DIR)/src/code/z_sram.o
EGCS_O_FILES += $(BUILD_DIR)/src/code/z_sram.o
EGCS_O_FILES += $(BUILD_DIR)/src/overlays/actors/ovl_En_Mag/z_en_mag.o
EGCS_O_FILES += $(BUILD_DIR)/src/overlays/actors/ovl_End_Title/z_end_title.o
EGCS_O_FILES += $(BUILD_DIR)/src/overlays/actors/ovl_Fishing/z_fishing.o