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[iQue] Match z_sram (#2426)

* [iQue] z_sram: Use iQue-specific read/write macros

* [iQue] z_sram: Make checksum a struct

* [iQue] z_sram: Finish matching

* Call the trigraph usage a bug

* Fix bss

* Sram_iQueReadWrite -> Sram_ReadWriteIQue

* Use SRAM_HEADER_MAGIC for loop bound

* Rename sZeldaMagic -> sSramDefaultHeader and use less char literals
This commit is contained in:
cadmic 2025-01-17 03:56:22 -08:00 committed by GitHub
parent 4a205b9d4c
commit d066586872
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GPG key ID: B5690EEEBB952194
11 changed files with 106 additions and 53 deletions

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@ -1824,6 +1824,7 @@ SkinMatrix_MtxFToMtx = 0x80095D40; // type:func
SkinMatrix_MtxFToNewMtx = 0x80095F58; // type:func
SkinMatrix_SetRotateAxis = 0x80095FA0; // type:func
func_800A8030 = 0x80096110; // type:func
Sram_ReadWriteIQue = 0x80096280; // type:func
Sram_InitNewSave = 0x800962D0; // type:func
Sram_InitDebugSave = 0x80096420; // type:func
Sram_OpenSave = 0x800965E8; // type:func