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[iQue] Match z_sram (#2426)
* [iQue] z_sram: Use iQue-specific read/write macros * [iQue] z_sram: Make checksum a struct * [iQue] z_sram: Finish matching * Call the trigraph usage a bug * Fix bss * Sram_iQueReadWrite -> Sram_ReadWriteIQue * Use SRAM_HEADER_MAGIC for loop bound * Rename sZeldaMagic -> sSramDefaultHeader and use less char literals
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11 changed files with 106 additions and 53 deletions
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@ -1824,6 +1824,7 @@ SkinMatrix_MtxFToMtx = 0x80095D40; // type:func
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SkinMatrix_MtxFToNewMtx = 0x80095F58; // type:func
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SkinMatrix_SetRotateAxis = 0x80095FA0; // type:func
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func_800A8030 = 0x80096110; // type:func
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Sram_ReadWriteIQue = 0x80096280; // type:func
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Sram_InitNewSave = 0x800962D0; // type:func
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Sram_InitDebugSave = 0x80096420; // type:func
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Sram_OpenSave = 0x800965E8; // type:func
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