mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-10 19:20:13 +00:00
Various makefile improvements (#99)
- Find file and directories automatically, which removes the need for explicit listing and .mk files - Rename OPTIMIZATION to OPTFLAGS for consistency with other variables - Reorder some lines to make the file easier to work with - Remove the recipe for asm/overlays/ going through iconv, which is no longer necessary
This commit is contained in:
parent
9bb151006a
commit
d0ba37b148
6 changed files with 31 additions and 2055 deletions
75
Makefile
75
Makefile
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@ -33,7 +33,7 @@ MKLDSCRIPT := tools/mkldscript
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ELF2ROM := tools/elf2rom
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ZAP2 := tools/ZAP2/ZAP2.out
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OPTIMIZATION := -O2
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OPTFLAGS := -O2
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ASFLAGS := -march=vr4300 -32 -Iinclude
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# we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff.
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@ -55,25 +55,19 @@ ELF := $(ROM:.z64=.elf)
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# description of ROM segments
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SPEC := spec
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# baserom files
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include baserom_files.mk
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SRC_DIRS := $(shell find src -type d)
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ASM_DIRS := $(shell find asm -type d -not -path "asm/non_matchings*") $(shell find data -type d)
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SCENE_DIRS := $(shell find scenes -type d -not -path "scenes/xml*")
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TEXTURE_DIRS := assets/textures
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TEXTURE_BIN_DIRS := $(shell find assets/textures/* -type d -not -path "assets/textures/xml*")
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SRC_DIRS := src src/libultra_boot_O1 src/libultra_boot_O2 src/libultra_code src/boot src/code src/buffers
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ASM_DIRS := asm data data/overlays data/overlays/actors data/overlays/effects data/overlays/gamestates asm/overlays asm/overlays/actors
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include overlays.mk
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include overlays_asm.mk
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include textures.mk
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include scenes.mk
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# source code
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# source files
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C_FILES := $(foreach dir,$(SRC_DIRS) $(TEXTURE_BIN_DIRS) $(SCENE_DIRS),$(wildcard $(dir)/*.c))
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S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
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#TEXTURE_FILES := $(foreach dir,$(TEXTURE_DIRS),$(wildcard $(dir)/*.xml))
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O_FILES := $(foreach f,$(S_FILES:.s=.o),build/$f) \
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$(foreach f,$(C_FILES:.c=.o),build/$f) \
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$(foreach f,$(BASEROM_FILES),build/$f.o)
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$(foreach f,$(wildcard baserom/*),build/$f.o)
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# $(foreach f,$(TEXTURE_FILES:.xml=.o),build/$f)
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#TEXTURE_FILES_RGBA32 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.rgba32.png))
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@ -99,16 +93,27 @@ O_FILES := $(foreach f,$(S_FILES:.s=.o),build/$f) \
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$(shell mkdir -p build/baserom)
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$(foreach dir,$(SRC_DIRS) $(ASM_DIRS) $(TEXTURE_DIRS) $(TEXTURE_BIN_DIRS) $(SCENE_DIRS),$(shell mkdir -p build/$(dir)))
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build/src/libultra_boot_O1/%.o: OPTIMIZATION := -O1
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build/src/libultra_boot_O2/%.o: OPTIMIZATION := -O2
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build/src/libultra_boot_O1/%.o: OPTFLAGS := -O1
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build/src/libultra_boot_O2/%.o: OPTFLAGS := -O2
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build/src/code/fault.o: CFLAGS += -trapuv
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build/src/code/fault.o: OPTIMIZATION := -O2 -g3
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build/src/code/fault.o: OPTFLAGS := -O2 -g3
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build/src/code/fault_drawer.o: CFLAGS += -trapuv
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build/src/code/fault_drawer.o: OPTIMIZATION := -O2 -g3
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build/src/code/code_801068B0.o: OPTIMIZATION := -g
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build/src/code/code_80106860.o: OPTIMIZATION := -g
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build/src/code/code_801067F0.o: OPTIMIZATION := -g
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build/src/code/fault_drawer.o: OPTFLAGS := -O2 -g3
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build/src/code/code_801068B0.o: OPTFLAGS := -g
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build/src/code/code_80106860.o: OPTFLAGS := -g
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build/src/code/code_801067F0.o: OPTFLAGS := -g
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build/src/libultra_boot_O1/%.o: CC := $(CC_OLD)
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build/src/libultra_boot_O2/%.o: CC := $(CC_OLD)
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build/src/libultra_code/%.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) --
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build/src/code/jpegutils.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) --
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build/src/boot/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/code/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/overlays/actors/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/overlays/effects/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/overlays/gamestates/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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#### Main Targets ###
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@ -158,45 +163,25 @@ build/data/%.o: data/%.s
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# cp $(<:.c=.xml) $@
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build/scenes/%.o: scenes/%.c
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$(CC) -c $(CFLAGS) $(OPTIMIZATION) -o $@ $^
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$(CC) -c $(CFLAGS) $(OPTFLAGS) -o $@ $^
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$(OBJCOPY) -O binary $@ $@.bin
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build/assets/%.o: assets/%.c
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$(CC) -c $(CFLAGS) $(OPTIMIZATION) -o $@ $^
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# $(CC_CHECK) $^
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$(CC) -c $(CFLAGS) $(OPTFLAGS) -o $@ $^
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$(OBJCOPY) -O binary $@ $@.bin
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build/src/overlays/%.o: src/overlays/%.c
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$(CC) -c $(CFLAGS) $(OPTIMIZATION) -o $@ $^
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$(CC) -c $(CFLAGS) $(OPTFLAGS) -o $@ $^
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$(CC_CHECK) $^
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$(ZAP2) bovl $@ $^ $(@:.o=_reloc.s)
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$(AS) $(ASFLAGS) $(@:.o=_reloc.s) -o $(@:.o=_reloc.o)
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@$(OBJDUMP) -d $@ > $(@:.o=.s)
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build/asm/overlays/%.o: asm/overlays/%.s
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iconv --from UTF-8 --to EUC-JP $^ | $(AS) $(ASFLAGS) -o $@
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build/src/%.o: src/%.c
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$(CC) -c $(CFLAGS) $(OPTIMIZATION) -o $@ $^
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$(CC) -c $(CFLAGS) $(OPTFLAGS) -o $@ $^
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$(CC_CHECK) $^
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@$(OBJDUMP) -d $@ > $(@:.o=.s)
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# This line is redundant because of the asm_processor line below, but keeping it here because
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# it is one of the directories that has to be compiled with CC_OLD.
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# build/src/libultra_code/%.o: CC := $(CC_OLD)
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build/src/libultra_boot_O1/%.o: CC := $(CC_OLD)
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build/src/libultra_boot_O2/%.o: CC := $(CC_OLD)
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build/src/boot/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/code/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/libultra_code/%.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) --
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build/src/overlays/actors/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/overlays/effects/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/overlays/gamestates/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/code/jpegutils.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) --
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#build/assets/textures/%.o: assets/textures/%.zdata
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# $(OBJCOPY) -I binary -O elf32-big $< $@
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1533
baserom_files.mk
1533
baserom_files.mk
File diff suppressed because it is too large
Load diff
469
overlays.mk
469
overlays.mk
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@ -1,469 +0,0 @@
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SRC_DIRS += \
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src/overlays/actors/ovl_En_Vase \
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src/overlays/actors/ovl_En_M_Fire1 \
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src/overlays/actors/ovl_Obj_Blockstop \
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src/overlays/actors/ovl_En_Arow_Trap \
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src/overlays/actors/ovl_Door_Toki \
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src/overlays/actors/ovl_Bg_Gnd_Nisekabe \
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src/overlays/actors/ovl_Bg_Umajump \
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src/overlays/actors/ovl_En_Boom \
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src/overlays/actors/ovl_En_It \
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src/overlays/actors/ovl_En_Eg \
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src/overlays/actors/ovl_Obj_Roomtimer \
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src/overlays/actors/ovl_Bg_Spot18_Futa \
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src/overlays/actors/ovl_Item_Inbox \
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src/overlays/actors/ovl_En_Torch \
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src/overlays/actors/ovl_En_OE2 \
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src/overlays/actors/ovl_En_Nutsball \
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src/overlays/actors/ovl_En_Bird \
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src/overlays/actors/ovl_Bg_Spot00_Break \
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src/overlays/effects/ovl_Effect_Ss_Hahen/ \
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src/overlays/effects/ovl_Effect_Ss_KiraKira/ \
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src/overlays/effects/ovl_Effect_Ss_Stick/ \
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src/overlays/effects/ovl_Effect_Ss_Fcircle/ \
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src/overlays/effects/ovl_Effect_Ss_Bubble/ \
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src/overlays/effects/ovl_Effect_Ss_Bomb2/ \
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src/overlays/effects/ovl_Effect_Ss_Kakera/ \
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src/overlays/effects/ovl_Effect_Ss_K_Fire/ \
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src/overlays/effects/ovl_Effect_Ss_Dead_Ds/ \
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src/overlays/effects/ovl_Effect_Ss_Sibuki2/ \
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src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/ \
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src/overlays/effects/ovl_Effect_Ss_Extra/ \
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src/overlays/effects/ovl_Effect_Ss_HitMark/ \
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src/overlays/effects/ovl_Effect_Ss_G_Magma2/ \
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src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/ \
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src/overlays/effects/ovl_Effect_Ss_Stone1/ \
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src/overlays/effects/ovl_Effect_Ss_G_Ripple/ \
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src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/ \
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src/overlays/effects/ovl_Effect_Ss_Bomb/ \
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src/overlays/effects/ovl_Effect_Ss_G_Splash/ \
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src/overlays/effects/ovl_Effect_Ss_En_Fire/ \
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src/overlays/effects/ovl_Effect_Ss_Sibuki/ \
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src/overlays/effects/ovl_Effect_Ss_Blast/ \
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src/overlays/effects/ovl_Effect_Ss_D_Fire/ \
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src/overlays/effects/ovl_Effect_Ss_En_Ice/ \
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src/overlays/effects/ovl_Effect_Ss_Fire_Tail/ \
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src/overlays/effects/ovl_Effect_Ss_G_Fire/ \
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src/overlays/effects/ovl_Effect_Ss_G_Spk/ \
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src/overlays/effects/ovl_Effect_Ss_G_Magma/ \
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src/overlays/effects/ovl_Effect_Ss_Dead_Dd/ \
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src/overlays/effects/ovl_Effect_Ss_Dead_Db/ \
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src/overlays/effects/ovl_Effect_Ss_Dust/ \
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src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/ \
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src/overlays/effects/ovl_Effect_Ss_Dead_Sound/ \
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src/overlays/effects/ovl_Effect_Ss_Ice_Piece/ \
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src/overlays/effects/ovl_Effect_Ss_Lightning/ \
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src/overlays/actors/ovl_Elf_Msg/ \
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src/overlays/actors/ovl_En_Horse_Zelda/ \
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src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/ \
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src/overlays/actors/ovl_Demo_Geff/ \
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src/overlays/actors/ovl_En_Wonder_Talk/ \
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src/overlays/actors/ovl_En_Mag/ \
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src/overlays/actors/ovl_Arrow_Fire/ \
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src/overlays/actors/ovl_Bg_Mizu_Movebg/ \
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src/overlays/actors/ovl_Bg_Jya_1flift/ \
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src/overlays/actors/ovl_En_fHG/ \
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src/overlays/actors/ovl_Bg_Spot11_Oasis/ \
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src/overlays/actors/ovl_Demo_Sa/ \
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src/overlays/actors/ovl_Arms_Hook/ \
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src/overlays/actors/ovl_Bg_Spot17_Funen/ \
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src/overlays/actors/ovl_En_Okarina_Tag/ \
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src/overlays/actors/ovl_Bg_Mori_Idomizu/ \
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src/overlays/actors/ovl_Boss_Mo/ \
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src/overlays/actors/ovl_Obj_Syokudai/ \
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src/overlays/actors/ovl_Bg_Spot01_Idomizu/ \
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src/overlays/actors/ovl_Bg_Spot16_Doughnut/ \
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src/overlays/actors/ovl_Boss_Fd/ \
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src/overlays/actors/ovl_En_Torch2/ \
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src/overlays/actors/ovl_En_Zf/ \
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src/overlays/actors/ovl_Bg_Mizu_Bwall/ \
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src/overlays/actors/ovl_En_Honotrap/ \
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src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/ \
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src/overlays/actors/ovl_En_Jsjutan/ \
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src/overlays/actors/ovl_En_Tp/ \
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src/overlays/actors/ovl_Bg_Ice_Shelter/ \
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src/overlays/actors/ovl_Bg_Ice_Objects/ \
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src/overlays/actors/ovl_En_Light/ \
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src/overlays/actors/ovl_En_Okarina_Effect/ \
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src/overlays/actors/ovl_En_Poh/ \
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src/overlays/actors/ovl_Boss_Ganon/ \
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src/overlays/actors/ovl_Bg_Hidan_Hamstep/ \
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src/overlays/actors/ovl_En_Mm/ \
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src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/ \
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src/overlays/actors/ovl_En_Ma3/ \
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src/overlays/actors/ovl_Boss_Ganondrof/ \
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src/overlays/actors/ovl_En_Bom_Bowl_Man/ \
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src/overlays/actors/ovl_En_Dodongo/ \
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src/overlays/actors/ovl_En_Po_Relay/ \
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src/overlays/actors/ovl_Bg_Bowl_Wall/ \
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src/overlays/actors/ovl_Bg_Hidan_Rock/ \
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src/overlays/actors/ovl_Demo_Gj/ \
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src/overlays/actors/ovl_Demo_Im/ \
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src/overlays/actors/ovl_Bg_Menkuri_Kaiten/ \
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src/overlays/actors/ovl_Door_Killer/ \
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src/overlays/actors/ovl_Bg_Spot09_Obj/ \
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src/overlays/actors/ovl_En_Attack_Niw/ \
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src/overlays/actors/ovl_En_Cow/ \
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src/overlays/actors/ovl_En_Wf/ \
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src/overlays/actors/ovl_Obj_Hsblock/ \
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src/overlays/actors/ovl_Obj_Elevator/ \
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src/overlays/actors/ovl_En_Holl/ \
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src/overlays/actors/ovl_En_Anubice_Tag/ \
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src/overlays/actors/ovl_Door_Gerudo/ \
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src/overlays/actors/ovl_En_Sth/ \
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src/overlays/actors/ovl_En_Yabusame_Mark/ \
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src/overlays/actors/ovl_Obj_Kibako2/ \
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src/overlays/actors/ovl_Bg_Ydan_Hasi/ \
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src/overlays/actors/ovl_Bg_Menkuri_Eye/ \
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src/overlays/actors/ovl_Demo_Kankyo/ \
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src/overlays/actors/ovl_En_Zl2/ \
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src/overlays/actors/ovl_En_Hintnuts/ \
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src/overlays/actors/ovl_Door_Warp1/ \
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src/overlays/actors/ovl_En_Anubice/ \
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src/overlays/actors/ovl_En_Heishi4/ \
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src/overlays/actors/ovl_En_Wonder_Talk2/ \
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src/overlays/actors/ovl_Bg_Haka_Zou/ \
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src/overlays/actors/ovl_En_Takara_Man/ \
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src/overlays/actors/ovl_En_Horse/ \
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src/overlays/actors/ovl_Demo_Go/ \
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src/overlays/actors/ovl_Bg_Hidan_Hrock/ \
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src/overlays/actors/ovl_En_Bom_Bowl_Pit/ \
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src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/ \
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src/overlays/actors/ovl_Bg_Ice_Turara/ \
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src/overlays/actors/ovl_En_Wood02/ \
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src/overlays/actors/ovl_Obj_Hana/ \
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src/overlays/actors/ovl_Bg_Po_Syokudai/ \
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src/overlays/actors/ovl_En_Wallmas/ \
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src/overlays/actors/ovl_En_Clear_Tag/ \
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src/overlays/actors/ovl_Bg_Mori_Hashigo/ \
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src/overlays/actors/ovl_Bg_Hidan_Kousi/ \
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src/overlays/actors/ovl_En_Trap/ \
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src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/ \
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src/overlays/actors/ovl_Bg_Spot18_Basket/ \
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src/overlays/actors/ovl_Bg_Hidan_Sima/ \
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src/overlays/actors/ovl_En_Pu_box/ \
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src/overlays/actors/ovl_Bg_Relay_Objects/ \
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src/overlays/actors/ovl_En_Firefly/ \
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src/overlays/actors/ovl_En_Dha/ \
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src/overlays/actors/ovl_Bg_Jya_Goroiwa/ \
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src/overlays/actors/ovl_Arrow_Light/ \
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src/overlays/actors/ovl_Obj_Tsubo/ \
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src/overlays/actors/ovl_Bg_Spot01_Objects2/ \
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src/overlays/actors/ovl_En_Js/ \
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src/overlays/actors/ovl_En_Horse_Normal/ \
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src/overlays/actors/ovl_Bg_Mori_Hineri/ \
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src/overlays/actors/ovl_En_Owl/ \
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src/overlays/actors/ovl_Bg_Spot18_Shutter/ \
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src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/ \
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src/overlays/actors/ovl_En_Daiku_Kakariko/ \
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src/overlays/actors/ovl_En_Okuta/ \
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src/overlays/actors/ovl_En_Niw_Lady/ \
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src/overlays/actors/ovl_En_Dnt_Jiji/ \
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src/overlays/actors/ovl_En_Kakasi/ \
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src/overlays/actors/ovl_Bg_Bdan_Objects/ \
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src/overlays/actors/ovl_Bg_Jya_Bigmirror/ \
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src/overlays/actors/ovl_En_Goroiwa/ \
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src/overlays/actors/ovl_Bg_Jya_Amishutter/ \
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
src/overlays/actors/ovl_En_Tubo_Trap/ \
|
||||
src/overlays/gamestates/ovl_title/ \
|
||||
src/overlays/gamestates/ovl_opening/ \
|
|
@ -1,2 +0,0 @@
|
|||
ASM_DIRS += \
|
||||
asm/overlays/data/ovl_map_mark_data \
|
|
@ -1 +0,0 @@
|
|||
SCENE_DIRS = scenes/test_levels/test01 scenes/test_levels/testroom scenes/test_levels/sutaru scenes/misc/kinsuta scenes/misc/miharigoya scenes/dungeons/ddan_boss
|
|
@ -1,4 +0,0 @@
|
|||
|
||||
TEXTURE_DIRS = assets/textures
|
||||
TEXTURE_BIN_DIRS = assets/textures/icon_item_24_static assets/textures/icon_item_dungeon_static \
|
||||
assets/textures/icon_item_field_static assets/textures/icon_item_gameover_static assets/textures/icon_item_nes_static assets/textures/icon_item_static
|
Loading…
Reference in a new issue