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Decompile sleep.c and printutils.c
- Decompile sleep.c (OK) - Decompile printutils.c (OK) - Fix 1 non-matching in z_room.c - Get rid of some magic numbers
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20 changed files with 94 additions and 308 deletions
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@ -114,7 +114,7 @@ void func_8006390C(Input* input) {
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s32 i;
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regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
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dpad = input->raw.pad & 0xF00;
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dpad = input->raw.pad & (U_JPAD | L_JPAD | R_JPAD | D_JPAD);
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if (!~(input->raw.pad | ~L_TRIG) || !~(input->raw.pad | ~R_TRIG) || !~(input->raw.pad | ~START_BUTTON)) {
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input_combo = inputCombos;
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for (i = 0; i < REG_GROUPS; i++) {
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