From d18a0c69ae9211f7a27345165d8c4ae71ca3926e Mon Sep 17 00:00:00 2001 From: Dragorn421 Date: Thu, 20 Feb 2025 19:18:16 +0100 Subject: [PATCH] .bss --- src/code/z_actor.c | 2 +- src/code/z_kankyo.c | 4 ++-- src/overlays/actors/ovl_player_actor/z_player.c | 6 +++--- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 155389b53f..91f1ef6cbc 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -31,7 +31,7 @@ #include "assets/objects/object_bdoor/object_bdoor.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" + "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:128 pal-1.1:128" CollisionPoly* sCurCeilingPoly; s32 sCurCeilingBgId; diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 8447d79403..3656d71795 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -1,5 +1,5 @@ -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \ - "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" +#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \ + "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:64 pal-1.1:64" #include "libc64/qrand.h" #include "libu64/gfxprint.h" diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index 8a5e3be1f2..abb208d7da 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -360,21 +360,21 @@ void Player_Action_CsAction(Player* this, PlayState* play); // .bss part 1 #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ique-cn:128 ntsc-1.0:64 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" + "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" static s32 D_80858AA0; // TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving // data around. It would be easier if we had more options for controlling BSS ordering in debug. #pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ - "ique-cn:192 ntsc-1.0:192 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" + "ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192" static s32 sSavedCurrentMask; static Vec3f sInteractWallCheckResult; static Input* sControlInput; #pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \ - "ique-cn:160 ntsc-1.0:128 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192" + "ique-cn:160 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" // .data