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Audio WIP (#836)

* being code_800EC960

* wip

* wip

* more audio progress

* migrate data in code_800E11F0

* wip

* make ok

* remove asm

* wip

* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094

* more progress

* wip

* wip

* split code_800E11F0

* migrate rodata in code_800E11F0

* match functions that couldn't because of data issues

* move code_800E4FE0 asm files

* wip

* more wip

* fix global functions, and forward declarations

* wip

* wip

* wip

* ocarina wip

* match a couple functions

* some progress

* separate some bss

* match func_800EDA3C

* some matching

* more matches

* migrate audio rodata

* some matches

* more matchess

* start on synthesis

* work on synthesis

* fix function declaration

* Merge branch 'master' into audio

* match a few more functions

* wip

* wip

* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd

* name several audio functions, and audiocontext members

* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis

* audio wip

* match a few more functions.

* wip

* add missing NON_MATCHING directive

* wip

* some matching, data reogranization

* match cursed function

* wip

* wip

* formatting

* remove prefix from struct memebers

* missed function rename

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
krimtonz 2021-07-27 18:44:58 -05:00 committed by GitHub
parent cc9a04feb4
commit d1a5ea5110
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
429 changed files with 9047 additions and 17038 deletions

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@ -262,22 +262,22 @@ void GameState_Update(GameState* gameState) {
gfxCtx->viFeatures = gViConfigFeatures;
gfxCtx->xScale = gViConfigXScale;
gfxCtx->yScale = gViConfigYScale;
if (SREG(63) == 6 || (SREG(63) == 2u && osTvType == 1)) {
if (SREG(63) == 6 || (SREG(63) == 2u && osTvType == OS_TV_NTSC)) {
gfxCtx->viMode = &osViModeNtscLan1;
gfxCtx->yScale = 1.0f;
}
if (SREG(63) == 5 || (SREG(63) == 2u && osTvType == 2)) {
if (SREG(63) == 5 || (SREG(63) == 2u && osTvType == OS_TV_MPAL)) {
gfxCtx->viMode = &osViModeMpalLan1;
gfxCtx->yScale = 1.0f;
}
if (SREG(63) == 4 || (SREG(63) == 2u && osTvType == 0)) {
if (SREG(63) == 4 || (SREG(63) == 2u && osTvType == OS_TV_PAL)) {
gfxCtx->viMode = &osViModePalLan1;
gfxCtx->yScale = 1.0f;
}
if (SREG(63) == 3 || (SREG(63) == 2u && osTvType == 0)) {
if (SREG(63) == 3 || (SREG(63) == 2u && osTvType == OS_TV_PAL)) {
gfxCtx->viMode = &osViModeFpalLan1;
gfxCtx->yScale = 0.833f;
}
@ -436,7 +436,7 @@ void GameState_Destroy(GameState* gameState) {
// game destructor start
osSyncPrintf("game デストラクタ開始\n");
func_800C3C20();
func_800F3054();
func_800F30534();
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139);
if (gameState->destroy != NULL) {