mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-10 00:40:16 +00:00
Audio WIP (#836)
* being code_800EC960 * wip * wip * more audio progress * migrate data in code_800E11F0 * wip * make ok * remove asm * wip * move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094 * more progress * wip * wip * split code_800E11F0 * migrate rodata in code_800E11F0 * match functions that couldn't because of data issues * move code_800E4FE0 asm files * wip * more wip * fix global functions, and forward declarations * wip * wip * wip * ocarina wip * match a couple functions * some progress * separate some bss * match func_800EDA3C * some matching * more matches * migrate audio rodata * some matches * more matchess * start on synthesis * work on synthesis * fix function declaration * Merge branch 'master' into audio * match a few more functions * wip * wip * more matching, rename Audio_SetBGM to Audio_QueueSeqCmd * name several audio functions, and audiocontext members * more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis * audio wip * match a few more functions. * wip * add missing NON_MATCHING directive * wip * some matching, data reogranization * match cursed function * wip * wip * formatting * remove prefix from struct memebers * missed function rename * review Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
cc9a04feb4
commit
d1a5ea5110
429 changed files with 9047 additions and 17038 deletions
|
@ -348,7 +348,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, GlobalContext* globalCtx) {
|
|||
BossDodongo_Walk(this, globalCtx);
|
||||
|
||||
if (this->unk_196 == 1) {
|
||||
Audio_SetBGM(0x100100FF);
|
||||
Audio_QueueSeqCmd(0x100100FF);
|
||||
}
|
||||
|
||||
if (this->unk_196 == 0) {
|
||||
|
@ -435,7 +435,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, GlobalContext* globalCtx) {
|
|||
TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx, SEGMENTED_TO_VIRTUAL(&D_06017410),
|
||||
0xA0, 0xB4, 0x80, 0x28);
|
||||
}
|
||||
Audio_SetBGM(0x6B);
|
||||
Audio_QueueSeqCmd(0x6B);
|
||||
}
|
||||
|
||||
if (this->unk_198 == 0) {
|
||||
|
@ -1307,7 +1307,7 @@ void BossDodongo_SetupDeathCutscene(BossDodongo* this) {
|
|||
this->csState = 0;
|
||||
this->actor.flags &= ~5;
|
||||
this->unk_1BC = 1;
|
||||
Audio_SetBGM(0x100100FF);
|
||||
Audio_QueueSeqCmd(0x100100FF);
|
||||
}
|
||||
|
||||
void BossDodongo_DeathCutscene(BossDodongo* this, GlobalContext* globalCtx) {
|
||||
|
@ -1621,7 +1621,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if (this->unk_1DA == 820) {
|
||||
Audio_SetBGM(0x21);
|
||||
Audio_QueueSeqCmd(0x21);
|
||||
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_B_HEART,
|
||||
Math_SinS(this->actor.shape.rot.y) * -50.0f + this->actor.world.pos.x,
|
||||
this->actor.world.pos.y,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue