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GameInfo
-> RegEditor
(#1354)
* -> `RegsContext* gRegsContext` * Name regs-related functions * Revert naming `GameState_UpdateRegs` * -> `gRegEditor` * `Regs_InitContext` -> `Regs_Init` * remove mistakenly added file
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d624733bf9
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11 changed files with 60 additions and 65 deletions
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@ -774,12 +774,10 @@ s32 CollisionCheck_CylSideVsLineSeg(f32 radius, f32 height, f32 offset, Vec3f* a
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u8 CollisionCheck_GetSwordDamage(s32 dmgFlags);
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void SaveContext_Init(void);
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s32 func_800635D0(s32);
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void func_800636C0(void);
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void Regs_Init(void);
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void func_8006375C(s32 arg0, s32 arg1, const char* text);
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void func_8006376C(u8 x, u8 y, u8 colorIndex, const char* text);
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// ? func_80063828(?);
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void func_8006390C(Input* input);
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// ? func_80063C04(?);
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void Regs_UpdateEditor(Input* input);
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void func_80063D7C(GraphicsContext* gfxCtx);
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void DebugDisplay_Init(void);
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DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
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@ -1522,11 +1520,9 @@ void AudioMgr_Unlock(AudioMgr* audioMgr);
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void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr);
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void GameState_FaultPrint(void);
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void GameState_SetFBFilter(Gfx** gfx);
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// ? func_800C4344(?);
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void GameState_DrawInputDisplay(u16 input, Gfx** gfx);
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void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx);
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void GameState_SetFrameBuffer(GraphicsContext* gfxCtx);
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// ? func_800C49F4(?);
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void GameState_ReqPadData(GameState* gameState);
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void GameState_Update(GameState* gameState);
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void GameState_InitArena(GameState* gameState, size_t size);
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@ -2191,7 +2187,7 @@ void GameOver_Update(PlayState* play);
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void Interface_Destroy(PlayState* play);
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void Interface_Init(PlayState* play);
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void Message_Init(PlayState* play);
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void func_80112098(PlayState* play);
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void Regs_InitData(PlayState* play);
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void Setup_Init(GameState* thisx);
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void Setup_Destroy(GameState* thisx);
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