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Some doc on env light settings (#1307)
* remove `LightSettings` struct, typedef for zapd * more decimal * fog far -> z far * `LIGHTCTX_FOGNEAR_MAX`, `LIGHTCTX_ZFAR_MAX` * name sp88,sp8C in `Environment_Update` * `EnvLightSettings.fogNear` -> `blendRateAndFogNear` and macros * A different struct for `EnvironmentContext.lightSettings` * Uniform zapd compat typedefs todos * `LIGHTCTX_` -> `ENV_` * Comment on `blendRateAndFogNear` + "fogFar" * Move fogFar~1000 comment to zFar * comment rewrite attempt * move relevant macros down Co-authored-by: fig02 <fig02srl@gmail.com>
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14 changed files with 151 additions and 125 deletions
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@ -248,8 +248,8 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
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}
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break;
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case 6:
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if (play->envCtx.adjFogFar < 12800) {
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play->envCtx.adjFogFar += 35;
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if (play->envCtx.adjZFar < ENV_ZFAR_MAX) {
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play->envCtx.adjZFar += 35;
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}
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break;
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case 7:
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