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Some doc on env light settings (#1307)

* remove `LightSettings` struct, typedef for zapd

* more decimal

* fog far -> z far

* `LIGHTCTX_FOGNEAR_MAX`, `LIGHTCTX_ZFAR_MAX`

* name sp88,sp8C in `Environment_Update`

* `EnvLightSettings.fogNear` -> `blendRateAndFogNear` and macros

* A different struct for `EnvironmentContext.lightSettings`

* Uniform zapd compat typedefs todos

* `LIGHTCTX_` -> `ENV_`

* Comment on `blendRateAndFogNear` + "fogFar"

* Move fogFar~1000 comment to zFar

* comment rewrite attempt

* move relevant macros down

Co-authored-by: fig02 <fig02srl@gmail.com>
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Dragorn421 2022-11-02 00:00:38 +01:00 committed by GitHub
parent 451e855dbc
commit d2191a5d48
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14 changed files with 151 additions and 125 deletions

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@ -1051,7 +1051,7 @@ void Play_Draw(PlayState* this) {
POLY_OPA_DISP = Play_SetFog(this, POLY_OPA_DISP);
POLY_XLU_DISP = Play_SetFog(this, POLY_XLU_DISP);
View_SetPerspective(&this->view, this->view.fovy, this->view.zNear, this->lightCtx.fogFar);
View_SetPerspective(&this->view, this->view.fovy, this->view.zNear, this->lightCtx.zFar);
View_Apply(&this->view, VIEW_ALL);
// The billboard matrix temporarily stores the viewing matrix