1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-03 22:44:30 +00:00

Some doc on env light settings (#1307)

* remove `LightSettings` struct, typedef for zapd

* more decimal

* fog far -> z far

* `LIGHTCTX_FOGNEAR_MAX`, `LIGHTCTX_ZFAR_MAX`

* name sp88,sp8C in `Environment_Update`

* `EnvLightSettings.fogNear` -> `blendRateAndFogNear` and macros

* A different struct for `EnvironmentContext.lightSettings`

* Uniform zapd compat typedefs todos

* `LIGHTCTX_` -> `ENV_`

* Comment on `blendRateAndFogNear` + "fogFar"

* Move fogFar~1000 comment to zFar

* comment rewrite attempt

* move relevant macros down

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
Dragorn421 2022-11-02 00:00:38 +01:00 committed by GitHub
parent 451e855dbc
commit d2191a5d48
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
14 changed files with 151 additions and 125 deletions

View file

@ -153,7 +153,7 @@ void Room_DrawCullable(PlayState* play, Room* room, u32 flags) {
entryBoundsNearZ = projectedPos.z - roomShapeCullableEntry->boundsSphereRadius;
// If the entry bounding sphere isn't fully beyond the rendered depth range
if (entryBoundsNearZ < play->lightCtx.fogFar) {
if (entryBoundsNearZ < play->lightCtx.zFar) {
// This entry will be rendered
insert->entry = roomShapeCullableEntry;