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Some doc on env light settings (#1307)
* remove `LightSettings` struct, typedef for zapd * more decimal * fog far -> z far * `LIGHTCTX_FOGNEAR_MAX`, `LIGHTCTX_ZFAR_MAX` * name sp88,sp8C in `Environment_Update` * `EnvLightSettings.fogNear` -> `blendRateAndFogNear` and macros * A different struct for `EnvironmentContext.lightSettings` * Uniform zapd compat typedefs todos * `LIGHTCTX_` -> `ENV_` * Comment on `blendRateAndFogNear` + "fogFar" * Move fogFar~1000 comment to zFar * comment rewrite attempt * move relevant macros down Co-authored-by: fig02 <fig02srl@gmail.com>
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14 changed files with 151 additions and 125 deletions
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@ -153,7 +153,7 @@ void Room_DrawCullable(PlayState* play, Room* room, u32 flags) {
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entryBoundsNearZ = projectedPos.z - roomShapeCullableEntry->boundsSphereRadius;
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// If the entry bounding sphere isn't fully beyond the rendered depth range
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if (entryBoundsNearZ < play->lightCtx.fogFar) {
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if (entryBoundsNearZ < play->lightCtx.zFar) {
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// This entry will be rendered
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insert->entry = roomShapeCullableEntry;
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