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static symbols: g -> s prefix
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dba2317566
commit
d21b4aafd5
2 changed files with 19 additions and 19 deletions
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@ -346,7 +346,7 @@ void FileSelect_RotateToMain(GameState* thisx) {
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}
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}
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static void (*gConfigModeUpdateFuncs[])(GameState*) = {
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static void (*sConfigModeUpdateFuncs[])(GameState*) = {
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FileSelect_StartFadeIn, FileSelect_FinishFadeIn,
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FileSelect_UpdateMainMenu, FileSelect_SetupCopySource,
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FileSelect_SelectCopySource, FileSelect_SetupCopyDest1,
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@ -441,7 +441,7 @@ void FileSelect_PulsateCursor(GameState* thisx) {
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void FileSelect_ConfigModeUpdate(GameState* thisx) {
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FileSelectState* this = (FileSelectState*)thisx;
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gConfigModeUpdateFuncs[this->configMode](&this->state);
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sConfigModeUpdateFuncs[this->configMode](&this->state);
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}
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void FileSelect_SetWindowVtx(GameState* thisx) {
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@ -1514,7 +1514,7 @@ void FileSelect_LoadGame(GameState* thisx) {
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}
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}
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static void (*gSelectModeUpdateFuncs[])(GameState*) = {
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static void (*sSelectModeUpdateFuncs[])(GameState*) = {
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FileSelect_FadeMainToSelect, FileSelect_MoveSelectedFileToTop, FileSelect_FadeInFileInfo, FileSelect_ConfirmFile,
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FileSelect_FadeOutFileInfo, FileSelect_MoveSelectedFileToSlot, FileSelect_FadeOut, FileSelect_LoadGame,
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};
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@ -1522,7 +1522,7 @@ static void (*gSelectModeUpdateFuncs[])(GameState*) = {
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void FileSelect_SelectModeUpdate(GameState* thisx) {
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FileSelectState* this = (FileSelectState*)thisx;
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gSelectModeUpdateFuncs[this->selectMode](&this->state);
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sSelectModeUpdateFuncs[this->selectMode](&this->state);
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}
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void FileSelect_SelectModeDraw(GameState* thisx) {
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@ -1577,13 +1577,13 @@ void FileSelect_SelectModeDraw(GameState* thisx) {
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CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2834);
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}
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static void (*gFileSelectDrawFuncs[])(GameState*) = {
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static void (*sFileSelectDrawFuncs[])(GameState*) = {
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FileSelect_InitModeDraw,
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FileSelect_ConfigModeDraw,
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FileSelect_SelectModeDraw,
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};
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static void (*gFileSelectUpdateFuncs[])(GameState*) = {
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static void (*sFileSelectUpdateFuncs[])(GameState*) = {
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FileSelect_InitModeUpdate,
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FileSelect_ConfigModeUpdate,
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FileSelect_SelectModeUpdate,
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@ -1670,8 +1670,8 @@ void FileSelect_Main(GameState* thisx) {
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this->emptyFileTextAlpha = 0;
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FileSelect_PulsateCursor(&this->state);
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gFileSelectUpdateFuncs[this->menuMode](&this->state);
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gFileSelectDrawFuncs[this->menuMode](&this->state);
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sFileSelectUpdateFuncs[this->menuMode](&this->state);
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sFileSelectDrawFuncs[this->menuMode](&this->state);
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// do not draw controls text in the options menu
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if ((this->configMode <= CM_NAME_ENTRY_TO_MAIN) || (this->configMode >= CM_UNUSED_DELAY)) {
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@ -734,7 +734,7 @@ typedef struct {
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/* 0x12 */ u16 height;
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} OptionsMenuTextureInfo; // size = 0x14
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static OptionsMenuTextureInfo gOptionsMenuHeaders[] = {
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static OptionsMenuTextureInfo sOptionsMenuHeaders[] = {
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{
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{ gFileSelOptionsENGTex, gFileSelOptionsGERTex, gFileSelOptionsENGTex },
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{ 128, 128, 128 },
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@ -757,7 +757,7 @@ static OptionsMenuTextureInfo gOptionsMenuHeaders[] = {
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},
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};
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static OptionsMenuTextureInfo gOptionsMenuSettings[] = {
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static OptionsMenuTextureInfo sOptionsMenuSettings[] = {
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{
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{ gFileSelStereoENGTex, gFileSelStereoENGTex, gFileSelStereoFRATex },
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{ 48, 48, 48 },
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@ -890,9 +890,9 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) {
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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for (i = 0, vtx = 0; i < 4; i++, vtx += 4) {
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gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuHeaders[i].texture[gSaveContext.language], G_IM_FMT_IA,
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G_IM_SIZ_8b, gOptionsMenuHeaders[i].width[gSaveContext.language],
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gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsMenuHeaders[i].texture[gSaveContext.language], G_IM_FMT_IA,
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G_IM_SIZ_8b, sOptionsMenuHeaders[i].width[gSaveContext.language],
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sOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
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}
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@ -919,9 +919,9 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) {
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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}
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gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
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G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language],
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gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
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G_IM_SIZ_8b, sOptionsMenuSettings[i].width[gSaveContext.language],
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sOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
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}
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@ -943,9 +943,9 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) {
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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}
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gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
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G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language],
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gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
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G_IM_SIZ_8b, sOptionsMenuSettings[i].width[gSaveContext.language],
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sOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
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}
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