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static symbols: g -> s prefix

This commit is contained in:
Dragorn421 2022-10-05 13:13:46 +02:00
parent dba2317566
commit d21b4aafd5
No known key found for this signature in database
GPG key ID: 32B53D2D16FC4118
2 changed files with 19 additions and 19 deletions

View file

@ -346,7 +346,7 @@ void FileSelect_RotateToMain(GameState* thisx) {
} }
} }
static void (*gConfigModeUpdateFuncs[])(GameState*) = { static void (*sConfigModeUpdateFuncs[])(GameState*) = {
FileSelect_StartFadeIn, FileSelect_FinishFadeIn, FileSelect_StartFadeIn, FileSelect_FinishFadeIn,
FileSelect_UpdateMainMenu, FileSelect_SetupCopySource, FileSelect_UpdateMainMenu, FileSelect_SetupCopySource,
FileSelect_SelectCopySource, FileSelect_SetupCopyDest1, FileSelect_SelectCopySource, FileSelect_SetupCopyDest1,
@ -441,7 +441,7 @@ void FileSelect_PulsateCursor(GameState* thisx) {
void FileSelect_ConfigModeUpdate(GameState* thisx) { void FileSelect_ConfigModeUpdate(GameState* thisx) {
FileSelectState* this = (FileSelectState*)thisx; FileSelectState* this = (FileSelectState*)thisx;
gConfigModeUpdateFuncs[this->configMode](&this->state); sConfigModeUpdateFuncs[this->configMode](&this->state);
} }
void FileSelect_SetWindowVtx(GameState* thisx) { void FileSelect_SetWindowVtx(GameState* thisx) {
@ -1514,7 +1514,7 @@ void FileSelect_LoadGame(GameState* thisx) {
} }
} }
static void (*gSelectModeUpdateFuncs[])(GameState*) = { static void (*sSelectModeUpdateFuncs[])(GameState*) = {
FileSelect_FadeMainToSelect, FileSelect_MoveSelectedFileToTop, FileSelect_FadeInFileInfo, FileSelect_ConfirmFile, FileSelect_FadeMainToSelect, FileSelect_MoveSelectedFileToTop, FileSelect_FadeInFileInfo, FileSelect_ConfirmFile,
FileSelect_FadeOutFileInfo, FileSelect_MoveSelectedFileToSlot, FileSelect_FadeOut, FileSelect_LoadGame, FileSelect_FadeOutFileInfo, FileSelect_MoveSelectedFileToSlot, FileSelect_FadeOut, FileSelect_LoadGame,
}; };
@ -1522,7 +1522,7 @@ static void (*gSelectModeUpdateFuncs[])(GameState*) = {
void FileSelect_SelectModeUpdate(GameState* thisx) { void FileSelect_SelectModeUpdate(GameState* thisx) {
FileSelectState* this = (FileSelectState*)thisx; FileSelectState* this = (FileSelectState*)thisx;
gSelectModeUpdateFuncs[this->selectMode](&this->state); sSelectModeUpdateFuncs[this->selectMode](&this->state);
} }
void FileSelect_SelectModeDraw(GameState* thisx) { void FileSelect_SelectModeDraw(GameState* thisx) {
@ -1577,13 +1577,13 @@ void FileSelect_SelectModeDraw(GameState* thisx) {
CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2834); CLOSE_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2834);
} }
static void (*gFileSelectDrawFuncs[])(GameState*) = { static void (*sFileSelectDrawFuncs[])(GameState*) = {
FileSelect_InitModeDraw, FileSelect_InitModeDraw,
FileSelect_ConfigModeDraw, FileSelect_ConfigModeDraw,
FileSelect_SelectModeDraw, FileSelect_SelectModeDraw,
}; };
static void (*gFileSelectUpdateFuncs[])(GameState*) = { static void (*sFileSelectUpdateFuncs[])(GameState*) = {
FileSelect_InitModeUpdate, FileSelect_InitModeUpdate,
FileSelect_ConfigModeUpdate, FileSelect_ConfigModeUpdate,
FileSelect_SelectModeUpdate, FileSelect_SelectModeUpdate,
@ -1670,8 +1670,8 @@ void FileSelect_Main(GameState* thisx) {
this->emptyFileTextAlpha = 0; this->emptyFileTextAlpha = 0;
FileSelect_PulsateCursor(&this->state); FileSelect_PulsateCursor(&this->state);
gFileSelectUpdateFuncs[this->menuMode](&this->state); sFileSelectUpdateFuncs[this->menuMode](&this->state);
gFileSelectDrawFuncs[this->menuMode](&this->state); sFileSelectDrawFuncs[this->menuMode](&this->state);
// do not draw controls text in the options menu // do not draw controls text in the options menu
if ((this->configMode <= CM_NAME_ENTRY_TO_MAIN) || (this->configMode >= CM_UNUSED_DELAY)) { if ((this->configMode <= CM_NAME_ENTRY_TO_MAIN) || (this->configMode >= CM_UNUSED_DELAY)) {

View file

@ -734,7 +734,7 @@ typedef struct {
/* 0x12 */ u16 height; /* 0x12 */ u16 height;
} OptionsMenuTextureInfo; // size = 0x14 } OptionsMenuTextureInfo; // size = 0x14
static OptionsMenuTextureInfo gOptionsMenuHeaders[] = { static OptionsMenuTextureInfo sOptionsMenuHeaders[] = {
{ {
{ gFileSelOptionsENGTex, gFileSelOptionsGERTex, gFileSelOptionsENGTex }, { gFileSelOptionsENGTex, gFileSelOptionsGERTex, gFileSelOptionsENGTex },
{ 128, 128, 128 }, { 128, 128, 128 },
@ -757,7 +757,7 @@ static OptionsMenuTextureInfo gOptionsMenuHeaders[] = {
}, },
}; };
static OptionsMenuTextureInfo gOptionsMenuSettings[] = { static OptionsMenuTextureInfo sOptionsMenuSettings[] = {
{ {
{ gFileSelStereoENGTex, gFileSelStereoENGTex, gFileSelStereoFRATex }, { gFileSelStereoENGTex, gFileSelStereoENGTex, gFileSelStereoFRATex },
{ 48, 48, 48 }, { 48, 48, 48 },
@ -890,9 +890,9 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) {
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
for (i = 0, vtx = 0; i < 4; i++, vtx += 4) { for (i = 0, vtx = 0; i < 4; i++, vtx += 4) {
gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuHeaders[i].texture[gSaveContext.language], G_IM_FMT_IA, gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsMenuHeaders[i].texture[gSaveContext.language], G_IM_FMT_IA,
G_IM_SIZ_8b, gOptionsMenuHeaders[i].width[gSaveContext.language], G_IM_SIZ_8b, sOptionsMenuHeaders[i].width[gSaveContext.language],
gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, sOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0); gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
} }
@ -919,9 +919,9 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) {
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
} }
gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA, gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language], G_IM_SIZ_8b, sOptionsMenuSettings[i].width[gSaveContext.language],
gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, sOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0); gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
} }
@ -943,9 +943,9 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) {
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
} }
gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA, gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language], G_IM_SIZ_8b, sOptionsMenuSettings[i].width[gSaveContext.language],
gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, sOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0); gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
} }