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Cleanup unnecessary &'s on function/array pointers (#1031)
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parent
6efb590699
commit
d241bfb7ec
52 changed files with 106 additions and 107 deletions
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@ -1038,18 +1038,18 @@ void Fault_Init(void) {
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sFaultStructPtr = &gFaultStruct;
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bzero(sFaultStructPtr, sizeof(FaultThreadStruct));
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FaultDrawer_SetDefault();
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FaultDrawer_SetInputCallback(&Fault_WaitForInput);
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FaultDrawer_SetInputCallback(Fault_WaitForInput);
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sFaultStructPtr->exitDebugger = false;
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sFaultStructPtr->msgId = 0;
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sFaultStructPtr->faultHandlerEnabled = false;
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sFaultStructPtr->faultedThread = NULL;
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sFaultStructPtr->padCallback = &Fault_PadCallback;
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sFaultStructPtr->padCallback = Fault_PadCallback;
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sFaultStructPtr->clients = NULL;
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sFaultStructPtr->faultActive = false;
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gFaultStruct.faultHandlerEnabled = true;
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osCreateMesgQueue(&sFaultStructPtr->queue, &sFaultStructPtr->msg, 1);
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StackCheck_Init(&sFaultThreadInfo, &sFaultStack, sFaultStack + sizeof(sFaultStack), 0, 0x100, "fault");
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osCreateThread(&sFaultStructPtr->thread, 2, &Fault_ThreadEntry, 0, sFaultStack + sizeof(sFaultStack),
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osCreateThread(&sFaultStructPtr->thread, 2, Fault_ThreadEntry, 0, sFaultStack + sizeof(sFaultStack),
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OS_PRIORITY_APPMAX);
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osStartThread(&sFaultStructPtr->thread);
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}
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@ -1067,7 +1067,7 @@ void Fault_AddHungupAndCrashImpl(const char* arg0, const char* arg1) {
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FaultClient client;
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s32 pad;
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Fault_AddClient(&client, &Fault_HangupFaultClient, (void*)arg0, (void*)arg1);
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Fault_AddClient(&client, Fault_HangupFaultClient, (void*)arg0, (void*)arg1);
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*(u32*)0x11111111 = 0; // trigger an exception
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}
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@ -418,7 +418,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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// "Other initialization processing time %d us"
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osSyncPrintf("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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Fault_AddClient(&sGameFaultClient, &GameState_FaultPrint, NULL, NULL);
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Fault_AddClient(&sGameFaultClient, GameState_FaultPrint, NULL, NULL);
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osSyncPrintf("game コンストラクタ終了\n"); // "game constructor end"
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}
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@ -402,7 +402,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, naviColor->inner.r, naviColor->inner.g, naviColor->inner.b, 255);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2153),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_XLU_DISP++, &gZTargetArrowDL);
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gSPDisplayList(POLY_XLU_DISP++, gZTargetArrowDL);
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2158);
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@ -3447,7 +3447,7 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, GlobalContext* globalCtx)
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8149),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, &gCircleShadowDL);
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gSPDisplayList(POLY_OPA_DISP++, gCircleShadowDL);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8155);
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}
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@ -83,7 +83,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalCo
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 189),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_XLU_DISP++, &gDebugSpriteDL);
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gSPDisplayList(POLY_XLU_DISP++, gDebugSpriteDL);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 192);
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}
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@ -1023,7 +1023,7 @@ void EnItem00_DrawRupee(EnItem00* this, GlobalContext* globalCtx) {
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRupeeTex[texIndex]));
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gSPDisplayList(POLY_OPA_DISP++, &gRupeeDL);
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gSPDisplayList(POLY_OPA_DISP++, gRupeeDL);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1568);
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}
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@ -1067,13 +1067,13 @@ void EnItem00_DrawHeartContainer(EnItem00* this, GlobalContext* globalCtx) {
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func_8002EBCC(&this->actor, globalCtx, 0);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1634),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, &gHeartPieceExteriorDL);
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gSPDisplayList(POLY_OPA_DISP++, gHeartPieceExteriorDL);
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func_80093D84(globalCtx->state.gfxCtx);
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func_8002ED80(&this->actor, globalCtx, 0);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1644),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_XLU_DISP++, &gHeartContainerInteriorDL);
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gSPDisplayList(POLY_XLU_DISP++, gHeartContainerInteriorDL);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1647);
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}
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@ -1090,7 +1090,7 @@ void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) {
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func_8002ED80(&this->actor, globalCtx, 0);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1670),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_XLU_DISP++, &gHeartPieceInteriorDL);
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gSPDisplayList(POLY_XLU_DISP++, gHeartPieceInteriorDL);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1673);
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}
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@ -69,7 +69,7 @@ void Moji_DrawChar(GraphicsContext* gfxCtx, char c) {
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}
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if (sCurTLUTIndex != GET_CHAR_TLUT_INDEX(c)) {
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gDPLoadTLUT(POLY_OPA_DISP++, 16, 256, &gMojiFontTLUTs[GET_CHAR_TLUT_INDEX(c)]);
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gDPLoadTLUT(POLY_OPA_DISP++, 16, 256, gMojiFontTLUTs[GET_CHAR_TLUT_INDEX(c)]);
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sCurTLUTIndex = GET_CHAR_TLUT_INDEX(c);
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}
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gSPTextureRectangle(POLY_OPA_DISP++, sScreenPosX << 2, sScreenPosY << 2, (sScreenPosX + DISP_CHAR_WIDTH) << 2,
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@ -381,7 +381,7 @@ void Sram_OpenSave(SramContext* sramCtx) {
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osSyncPrintf(VT_FGCOL(BLUE));
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osSyncPrintf("\n====================================================================\n");
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MemCopy(gScarecrowCustomSongPtr, &gSaveContext.scarecrowCustomSong, sizeof(gSaveContext.scarecrowCustomSong));
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MemCopy(gScarecrowCustomSongPtr, gSaveContext.scarecrowCustomSong, sizeof(gSaveContext.scarecrowCustomSong));
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ptr = (u8*)gScarecrowCustomSongPtr;
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for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++, ptr++) {
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@ -396,7 +396,7 @@ void Sram_OpenSave(SramContext* sramCtx) {
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osSyncPrintf(VT_FGCOL(GREEN));
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osSyncPrintf("\n====================================================================\n");
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MemCopy(gScarecrowSpawnSongPtr, &gSaveContext.scarecrowSpawnSong, sizeof(gSaveContext.scarecrowSpawnSong));
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MemCopy(gScarecrowSpawnSongPtr, gSaveContext.scarecrowSpawnSong, sizeof(gSaveContext.scarecrowSpawnSong));
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ptr = gScarecrowSpawnSongPtr;
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for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++, ptr++) {
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