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Cleanup unnecessary &'s on function/array pointers (#1031)
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52 changed files with 106 additions and 107 deletions
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@ -418,7 +418,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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// "Other initialization processing time %d us"
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osSyncPrintf("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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Fault_AddClient(&sGameFaultClient, &GameState_FaultPrint, NULL, NULL);
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Fault_AddClient(&sGameFaultClient, GameState_FaultPrint, NULL, NULL);
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osSyncPrintf("game コンストラクタ終了\n"); // "game constructor end"
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}
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