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Cleanup unnecessary &'s on function/array pointers (#1031)
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52 changed files with 106 additions and 107 deletions
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@ -78,7 +78,7 @@ void func_80892890(BgInGate* this, GlobalContext* globalCtx) {
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phi0 = -0x4000;
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}
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this->dyna.actor.shape.rot.y = this->dyna.actor.world.rot.y + phi0;
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BgInGate_SetupAction(this, &BgInGate_DoNothing);
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BgInGate_SetupAction(this, BgInGate_DoNothing);
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} else if (globalCtx->csCtx.frames >= 10) {
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csFrames = globalCtx->csCtx.frames - 10;
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csFrames *= 400;
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