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Cleanup unnecessary &'s on function/array pointers (#1031)

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Roman971 2021-11-28 11:47:55 +01:00 committed by GitHub
parent 6efb590699
commit d241bfb7ec
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GPG key ID: 4AEE18F83AFDEB23
52 changed files with 106 additions and 107 deletions

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@ -374,7 +374,7 @@ void DemoEc_UpdateIngo(DemoEc* this, GlobalContext* globalCtx) {
}
void DemoEc_DrawIngo(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_DrawSkeleton(this, globalCtx, &gIngoEyeClosed2Tex, &gIngoRedTex, 0, 0);
DemoEc_DrawSkeleton(this, globalCtx, gIngoEyeClosed2Tex, gIngoRedTex, 0, 0);
}
void DemoEc_InitTalon(DemoEc* this, GlobalContext* globalCtx) {
@ -395,7 +395,7 @@ void DemoEc_UpdateTalon(DemoEc* this, GlobalContext* globalCtx) {
}
void DemoEc_DrawTalon(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_DrawSkeleton(this, globalCtx, &gTalonEyeClosed2Tex, &gTalonRedTex, NULL, NULL);
DemoEc_DrawSkeleton(this, globalCtx, gTalonEyeClosed2Tex, gTalonRedTex, NULL, NULL);
}
void DemoEc_InitWindmillMan(DemoEc* this, GlobalContext* globalCtx) {
@ -416,7 +416,7 @@ void DemoEc_UpdateWindmillMan(DemoEc* this, GlobalContext* globalCtx) {
}
void DemoEc_DrawWindmillMan(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_DrawSkeleton(this, globalCtx, &gWindmillManEyeClosedTex, &gWindmillManMouthAngryTex, NULL, NULL);
DemoEc_DrawSkeleton(this, globalCtx, gWindmillManEyeClosedTex, gWindmillManMouthAngryTex, NULL, NULL);
}
void DemoEc_InitKokiriBoy(DemoEc* this, GlobalContext* globalCtx) {
@ -1026,7 +1026,7 @@ void DemoEc_UpdateMaskShopOwner(DemoEc* this, GlobalContext* globalCtx) {
}
void DemoEc_DrawMaskShopOwner(DemoEc* this, GlobalContext* globalCtx) {
DemoEc_DrawSkeleton(this, globalCtx, &gOsEyeClosedTex, NULL, NULL, NULL);
DemoEc_DrawSkeleton(this, globalCtx, gOsEyeClosedTex, NULL, NULL, NULL);
}
void DemoEc_InitFishingOwner(DemoEc* this, GlobalContext* globalCtx) {
@ -1143,7 +1143,7 @@ void DemoEc_DrawGorons(DemoEc* this, GlobalContext* globalCtx) {
s32 eyeTexIndex = this->eyeTexIndex;
void* eyeTexture = eyeTextures[eyeTexIndex];
DemoEc_DrawSkeleton(this, globalCtx, eyeTexture, &gGoronCsMouthNeutralTex, NULL, NULL);
DemoEc_DrawSkeleton(this, globalCtx, eyeTexture, gGoronCsMouthNeutralTex, NULL, NULL);
}
void DemoEc_InitMalon(DemoEc* this, GlobalContext* globalCtx) {