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Cleanup unnecessary &'s on function/array pointers (#1031)
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52 changed files with 106 additions and 107 deletions
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@ -145,7 +145,7 @@ void EnDh_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.colChkInfo.damageTable = &D_809EC620;
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_dh_Skel_007E88, &object_dh_Anim_005880, this->jointTable,
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this->limbRotTable, 16);
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ActorShape_Init(&this->actor.shape, 0.0f, &ActorShadow_DrawCircle, 64.0f);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 64.0f);
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this->actor.params = ENDH_WAIT_UNDERGROUND;
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this->actor.colChkInfo.mass = MASS_HEAVY;
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this->actor.colChkInfo.health = LINK_IS_ADULT ? 14 : 20;
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