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Cleanup unnecessary &'s on function/array pointers (#1031)
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52 changed files with 106 additions and 107 deletions
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@ -316,7 +316,7 @@ void EnDodongo_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->bombSmokePrimColor.a = this->bombSmokeEnvColor.a = 200;
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this->bombSmokeEnvColor.g = 10;
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this->bodyScale.x = this->bodyScale.y = this->bodyScale.z = 1.0f;
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ActorShape_Init(&this->actor.shape, 0.0f, &ActorShadow_DrawCircle, 48.0f);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 48.0f);
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Actor_SetScale(&this->actor, 0.01875f);
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SkelAnime_Init(globalCtx, &this->skelAnime, &gDodongoSkel, &gDodongoWaitAnim, this->jointTable, this->morphTable,
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31);
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