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Cleanup unnecessary &'s on function/array pointers (#1031)
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52 changed files with 106 additions and 107 deletions
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@ -149,7 +149,7 @@ void EnSkb_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor_ProcessInitChain(&this->actor, sInitChain);
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this->actor.colChkInfo.damageTable = &sDamageTable;
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ActorShape_Init(&this->actor.shape, 0.0f, &ActorShadow_DrawCircle, 0.0f);
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 0.0f);
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this->actor.focus.pos = this->actor.world.pos;
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this->actor.colChkInfo.mass = 0xFE;
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this->actor.colChkInfo.health = 2;
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