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Cleanup unnecessary &'s on function/array pointers (#1031)
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52 changed files with 106 additions and 107 deletions
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@ -949,7 +949,7 @@ void EnSt_FinishBouncing(EnSt* this, GlobalContext* globalCtx) {
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if (DECR(this->deathTimer) == 0) {
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this->actor.velocity = zeroVec;
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this->finishDeathTimer = 8;
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EnSt_SetupAction(this, &EnSt_Die);
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EnSt_SetupAction(this, EnSt_Die);
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return;
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}
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