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Cleanup unnecessary &'s on function/array pointers (#1031)
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52 changed files with 106 additions and 107 deletions
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@ -122,8 +122,8 @@ void EnZl1_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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void func_80B4AE18(EnZl1* this) {
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if ((this->skelAnime.animation == &gChildZelda1Anim_10B38) && (this->skelAnime.curFrame < 26.0f)) {
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this->unk_1F4 = &gChildZelda1EyeOpenLookingRightTex;
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this->unk_1F8 = &gChildZelda1EyeOpenLookingLeftTex;
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this->unk_1F4 = gChildZelda1EyeOpenLookingRightTex;
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this->unk_1F8 = gChildZelda1EyeOpenLookingLeftTex;
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this->unk_1FC = 2;
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} else {
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if (DECR(this->unk_1FC) == 0) {
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