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Cleanup unnecessary &'s on function/array pointers (#1031)
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6efb590699
commit
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52 changed files with 106 additions and 107 deletions
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@ -540,7 +540,7 @@ void EnZl2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
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if (limbIndex == 10) {
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if ((this->unk_254 != 0) && (globalCtx->csCtx.frames >= 900)) {
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gSPDisplayList((*gfx)++, &gZelda2OcarinaDL);
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gSPDisplayList((*gfx)++, gZelda2OcarinaDL);
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}
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{
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@ -553,7 +553,7 @@ void EnZl2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
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Matrix_Scale(1.2f, 1.2f, 1.2f, MTXMODE_APPLY);
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gSPMatrix((*gfx)++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1253),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList((*gfx)++, &gZelda2OcarinaDL);
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gSPDisplayList((*gfx)++, gZelda2OcarinaDL);
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}
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Matrix_Pop();
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}
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