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Cleanup unnecessary &'s on function/array pointers (#1031)
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52 changed files with 106 additions and 107 deletions
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@ -335,7 +335,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
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Math_ApproachF(&this->cameraSpeedMod, 1.0f, 1.0f, 0.05f);
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if (this->timers[0] == 75) {
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TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
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SEGMENTED_TO_VIRTUAL(&gPhantomGanonTitleCardTex), 160, 180, 128, 40);
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SEGMENTED_TO_VIRTUAL(gPhantomGanonTitleCardTex), 160, 180, 128, 40);
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}
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if (this->timers[0] == 0) {
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this->cutsceneState = INTRO_RETREAT;
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