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[ntsc-1.2] Match a bunch of small stuff (#2094)

* Match z_fbdemo_wipe1.c

* Fix gDPSetTileCustom

* Match z_eff_ss_dead.c

* Match src/code/audio_thread_manager.c

* Match z_parameter.c

* Match KaleidoScope_DrawWorldMap

* Format

* 1 -> AUDIOMGR_DEBUG_LEVEL_NO_RSP

* Actually match KaleidoScope_DrawWorldMap

* Add comment on duplicate code

* Revert "Fix gDPSetTileCustom"

This reverts commit de09338d92.
This commit is contained in:
cadmic 2024-08-27 00:33:20 -07:00 committed by GitHub
parent c00991da29
commit d2aca2239f
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
6 changed files with 79 additions and 21 deletions

View file

@ -186,6 +186,16 @@ typedef struct InterfaceContext {
#define C_UP_BUTTON_X 254
#define C_UP_BUTTON_Y 16
#if PLATFORM_N64
#define START_BUTTON_R 200
#define START_BUTTON_G 0
#define START_BUTTON_B 0
#else
#define START_BUTTON_R 120
#define START_BUTTON_G 120
#define START_BUTTON_B 120
#endif
/**
* These are the colors for the hearts in the interface. The prim color is the red color of the heart
* for the base hearts, while the prim color for the double defense hearts is the white outline. The

View file

@ -153,6 +153,10 @@ void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Schedule
audioMgr->irqMgr = irqMgr;
audioMgr->rspTask = NULL;
#if PLATFORM_N64
R_AUDIOMGR_DEBUG_LEVEL = AUDIOMGR_DEBUG_LEVEL_NO_RSP;
#endif
osCreateMesgQueue(&audioMgr->taskDoneQueue, &audioMgr->taskDoneMsg, 1);
osCreateMesgQueue(&audioMgr->interruptQueue, audioMgr->interruptMsgBuf, ARRAY_COUNT(audioMgr->interruptMsgBuf));
osCreateMesgQueue(&audioMgr->initQueue, &audioMgr->initMsg, 1);

View file

@ -30,20 +30,24 @@ void func_80026400(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
Gfx* displayListHead;
f32 cos;
if (arg3 != 0) {
OPEN_DISPS(play->state.gfxCtx, "../z_eff_ss_dead.c", 141);
cos = Math_CosS((0x4000 / arg3) * arg2);
displayListHead = POLY_OPA_DISP;
gDPPipeSync(displayListHead++);
gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * ABS(cos)) + 1700);
POLY_OPA_DISP = displayListHead;
CLOSE_DISPS(play->state.gfxCtx, "../z_eff_ss_dead.c", 153);
#if PLATFORM_GC
if (arg3 == 0) {
return;
}
#endif
OPEN_DISPS(play->state.gfxCtx, "../z_eff_ss_dead.c", 141);
cos = Math_CosS((0x4000 / arg3) * arg2);
displayListHead = POLY_OPA_DISP;
gDPPipeSync(displayListHead++);
gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * ABS(cos)) + 1700);
POLY_OPA_DISP = displayListHead;
CLOSE_DISPS(play->state.gfxCtx, "../z_eff_ss_dead.c", 153);
}
void func_80026608(PlayState* play) {

View file

@ -88,7 +88,8 @@ void TransitionWipe_Draw(void* thisx, Gfx** gfxP) {
Gfx* gfx = *gfxP;
Mtx* modelView;
TransitionWipe* this = (TransitionWipe*)thisx;
s32 pad[4];
Color_RGBA8_u32* color;
s32 pad[3];
Gfx* texScroll;
modelView = this->modelView[this->frame];
@ -97,10 +98,15 @@ void TransitionWipe_Draw(void* thisx, Gfx** gfxP) {
guScale(&modelView[0], 0.56f, 0.56f, 1.0f);
guRotate(&modelView[1], 0.0f, 0.0f, 0.0f, 1.0f);
guTranslate(&modelView[2], 0.0f, 0.0f, 0.0f);
gDPPipeSync(gfx++);
texScroll = Gfx_BranchTexScroll(&gfx, this->texX, this->texY, 0, 0);
gSPSegment(gfx++, 8, texScroll);
gDPSetPrimColor(gfx++, 0, 0x80, this->color.r, this->color.g, this->color.b, 255);
color = &this->color;
gDPSetPrimColor(gfx++, 0, 0x80, color->r, color->g, color->b, 255);
gSPMatrix(gfx++, &this->projection, G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(gfx++, this->normal);
gSPMatrix(gfx++, &this->lookAt, G_MTX_MUL | G_MTX_PROJECTION);

View file

@ -2813,7 +2813,8 @@ void Interface_DrawItemButtons(PlayState* play) {
if (IS_PAUSED(&play->pauseCtx)) {
// Start Button Texture, Color & Label
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, START_BUTTON_R, START_BUTTON_G, START_BUTTON_B,
interfaceCtx->startAlpha);
#if OOT_NTSC
gSPTextureRectangle(OVERLAY_DISP++, 132 << 2, 17 << 2, (132 + 22) << 2, 39 << 2, G_TX_RENDERTILE, 0, 0,
@ -3258,9 +3259,9 @@ void Interface_Draw(PlayState* play) {
}
svar2 = rupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
svar5 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
svar4 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
for (svar1 = 0, svar3 = 42; svar1 < svar5; svar1++, svar2++, svar3 += 8) {
for (svar1 = 0, svar3 = 42; svar1 < svar4; svar1++, svar2++, svar3 += 8) {
OVERLAY_DISP =
Gfx_TextureI8(OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * interfaceCtx->counterDigits[svar2])), 8,
16, svar3, 206, 8, 16, 1 << 10, 1 << 10);

View file

@ -497,7 +497,8 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
gDPPipeSync(POLY_OPA_DISP++);
if (!OOT_DEBUG || (HREG(15) == 0)) {
#if OOT_DEBUG
if (HREG(15) == 0) {
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_POINT);
gDPLoadTLUT_pal256(POLY_OPA_DISP++, gWorldMapImageTLUT);
@ -542,12 +543,44 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
POLY_OPA_DISP = gfx;
}
#if OOT_DEBUG
if (HREG(15) == 2) {
HREG(15) = 1;
HREG(14) = 6100;
HREG(13) = 5300;
}
#else
// Same as `HREG(15) == 0` case above
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_POINT);
gDPLoadTLUT_pal256(POLY_OPA_DISP++, gWorldMapImageTLUT);
gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[188], 32, 0);
for (j = t = i = 0; i < 8; i++, t++, j += 4) {
gDPLoadTextureBlock(POLY_OPA_DISP++, (u8*)gWorldMapImageTex + t * 216 * 9, G_IM_FMT_CI, G_IM_SIZ_8b, 216, 9, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
}
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[220], 28, 0);
for (j = i = 0; i < 6; i++, t++, j += 4) {
gDPLoadTextureBlock(POLY_OPA_DISP++, (u8*)gWorldMapImageTex + t * 216 * 9, G_IM_FMT_CI, G_IM_SIZ_8b, 216, 9, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
}
gDPLoadTextureBlock(POLY_OPA_DISP++, (u8*)gWorldMapImageTex + t * 216 * 9, G_IM_FMT_CI, G_IM_SIZ_8b, 216, 2, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
#endif
if (ZREG(38) == 0) {
@ -660,8 +693,8 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
pointPulseEnvColor[0] = pointEnvColors[pointPulseStage][0];
pointPulseEnvColor[1] = pointEnvColors[pointPulseStage][1];
pointPulseEnvColor[2] = pointEnvColors[pointPulseStage][2];
pointPulseStage ^= 1;
pointPulseTimer = 20;
pointPulseStage ^= 1;
}
Gfx_SetupDL_42Opa(gfxCtx);