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convert remaining RGB5a1 to RGBA16 (#879)

This commit is contained in:
louist103 2021-08-01 13:15:21 -04:00 committed by GitHub
parent a209195183
commit d2bad8fb6a
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 15 additions and 15 deletions

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@ -182,20 +182,20 @@ static u8 sDecayMaskTotal[16 * 16] = {
// clang-format on
// These are Phantom Ganon's body textures, but I don't know which is which.
static u64* sLimbTex_rgb5a1_8x8[] = {
static u64* sLimbTex_rgba16_8x8[] = {
gPhantomGanonLimbTex_00A800, gPhantomGanonLimbTex_00AE80, gPhantomGanonLimbTex_00AF00,
gPhantomGanonLimbTex_00C180, gPhantomGanonLimbTex_00C400,
};
static u64* sLimbTex_rgb5a1_16x8[] = {
static u64* sLimbTex_rgba16_16x8[] = {
gPhantomGanonLimbTex_00B980, gPhantomGanonLimbTex_00C480, gPhantomGanonLimbTex_00BC80,
gPhantomGanonLimbTex_00BD80, gPhantomGanonLimbTex_00C080,
};
static u64* sLimbTex_rgb5a1_16x16[] = {
static u64* sLimbTex_rgba16_16x16[] = {
gPhantomGanonLimbTex_00C200, gPhantomGanonLimbTex_00A000, gPhantomGanonLimbTex_00A200,
gPhantomGanonLimbTex_00A400, gPhantomGanonLimbTex_00A600, gPhantomGanonLimbTex_00A880,
gPhantomGanonLimbTex_00B780, gPhantomGanonLimbTex_00BA80, gPhantomGanonLimbTex_00BE80,
};
static u64* sLimbTex_rgb5a1_16x32[] = { gPhantomGanonLimbTex_00AA80, gPhantomGanonLimbTex_00AF80 };
static u64* sLimbTex_rgba16_16x32[] = { gPhantomGanonLimbTex_00AA80, gPhantomGanonLimbTex_00AF80 };
static u64* sMouthTex_ci8_16x16[] = { gPhantomGanonMouthTex, gPhantomGanonSmileTex };
@ -249,16 +249,16 @@ void BossGanondrof_ClearPixels(u8* mask, s16 index) {
for (i = 0; i < 5; i++) {
// ARRAY_COUNT can't be used here because the arrays aren't guaranteed to be the same size.
BossGanondrof_ClearPixels8x8(SEGMENTED_TO_VIRTUAL(sLimbTex_rgb5a1_8x8[i]), mask, index);
BossGanondrof_ClearPixels16x8(SEGMENTED_TO_VIRTUAL(sLimbTex_rgb5a1_16x8[i]), mask, index);
BossGanondrof_ClearPixels8x8(SEGMENTED_TO_VIRTUAL(sLimbTex_rgba16_8x8[i]), mask, index);
BossGanondrof_ClearPixels16x8(SEGMENTED_TO_VIRTUAL(sLimbTex_rgba16_16x8[i]), mask, index);
}
for (i = 0; i < ARRAY_COUNT(sLimbTex_rgb5a1_16x16); i++) {
BossGanondrof_ClearPixels16x16(SEGMENTED_TO_VIRTUAL(sLimbTex_rgb5a1_16x16[i]), mask, index);
for (i = 0; i < ARRAY_COUNT(sLimbTex_rgba16_16x16); i++) {
BossGanondrof_ClearPixels16x16(SEGMENTED_TO_VIRTUAL(sLimbTex_rgba16_16x16[i]), mask, index);
}
for (i = 0; i < ARRAY_COUNT(sLimbTex_rgb5a1_16x32); i++) {
BossGanondrof_ClearPixels16x32(SEGMENTED_TO_VIRTUAL(sLimbTex_rgb5a1_16x32[i]), mask, index);
for (i = 0; i < ARRAY_COUNT(sLimbTex_rgba16_16x32); i++) {
BossGanondrof_ClearPixels16x32(SEGMENTED_TO_VIRTUAL(sLimbTex_rgba16_16x32[i]), mask, index);
}
BossGanondrof_ClearPixels32x16(SEGMENTED_TO_VIRTUAL(gPhantomGanonLimbTex_00B380), mask, index);