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Add Vtx[] resources in xmls for undocumented assets (#2547)
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@ -1,14 +1,32 @@
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<Root>
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<File Name="object_spot07_object" Segment="6">
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<Array Name="object_spot07_object_Vtx_000000" Count="70" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="object_spot07_object_DL_000460" Offset="0x460"/>
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<Array Name="object_spot07_object_Vtx_000700" Count="78" Offset="0x700">
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<Vtx/>
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</Array>
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<DList Name="object_spot07_object_DL_000BE0" Offset="0xBE0"/>
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<Texture Name="object_spot07_object_TLUT_000EC0" OutName="tlut_00000EC0" Format="rgba16" Width="4" Height="4" Offset="0xEC0"/>
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<Texture Name="object_spot07_object_Tex_000EE0" OutName="tex_00000EE0" Format="ci4" Width="32" Height="128" Offset="0xEE0" TlutOffset="0xEC0"/>
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<Array Name="object_spot07_object_Vtx_0016E0" Count="53" Offset="0x16E0">
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<Vtx/>
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</Array>
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<Array Name="object_spot07_object_Vtx_001A30" Count="44" Offset="0x1A30">
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<Vtx/>
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</Array>
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<DList Name="object_spot07_object_DL_001CF0" Offset="0x1CF0"/>
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<DList Name="object_spot07_object_DL_001F68" Offset="0x1F68"/>
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<Collision Name="object_spot07_object_Col_002590" Offset="0x2590"/>
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<Texture Name="object_spot07_object_TLUT_0025C0" OutName="tlut_000025C0" Format="rgba16" Width="4" Height="4" Offset="0x25C0"/>
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<Texture Name="object_spot07_object_Tex_0025E0" OutName="tex_000025E0" Format="ci4" Width="32" Height="128" Offset="0x25E0" TlutOffset="0x25C0"/>
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<Array Name="object_spot07_object_Vtx_002DE0" Count="6" Offset="0x2DE0">
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<Vtx/>
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</Array>
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<Array Name="object_spot07_object_Vtx_002E40" Count="61" Offset="0x2E40">
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<Vtx/>
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</Array>
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<DList Name="object_spot07_object_DL_003210" Offset="0x3210"/>
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<DList Name="object_spot07_object_DL_0032D8" Offset="0x32D8"/>
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<Collision Name="object_spot07_object_Col_0038FC" Offset="0x38FC"/>
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