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Rename Matrix_Pull to Matrix_Pop (#703)

This commit is contained in:
Roman971 2021-02-24 20:28:04 +01:00 committed by GitHub
parent 3eec91504c
commit d30ef91417
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GPG key ID: 4AEE18F83AFDEB23
89 changed files with 158 additions and 158 deletions

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@ -29,7 +29,7 @@ void Matrix_Push(void) {
sCurrentMatrix++;
}
void Matrix_Pull(void) {
void Matrix_Pop(void) {
sCurrentMatrix--;
if (sCurrentMatrix < sMatrixStack) {
__assert("Matrix_now >= Matrix_stack", "../sys_matrix.c", 176);

View file

@ -387,7 +387,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2116),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(OVERLAY_DISP++, gZTargetLockOnTriangleDL);
Matrix_Pull();
Matrix_Pop();
}
}
@ -1921,7 +1921,7 @@ void func_8002FBAC(GlobalContext* globalCtx) {
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, &gEffFlash1DL);
Matrix_Pull();
Matrix_Pop();
phi_f6 = ~((globalCtx->gameplayFrames * 1200) & 0xFFFF);
Matrix_RotateZ((phi_f6 * M_PI) / 32768.0f, MTXMODE_APPLY);

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@ -425,7 +425,7 @@ void GetItem_DrawBlueFire(GlobalContext* globalCtx, s16 drawId) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 615),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
Matrix_Pull();
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 621);
}
@ -454,7 +454,7 @@ void GetItem_DrawPoes(GlobalContext* globalCtx, s16 drawId) {
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
Matrix_Pull();
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 663);
}
@ -482,7 +482,7 @@ void GetItem_DrawFairy(GlobalContext* globalCtx, s16 drawId) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 698),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
Matrix_Pull();
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_draw.c", 704);
}

View file

@ -165,7 +165,7 @@ void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve*
SkelCurve_DrawLimb(globalCtx, limb->firstChildIdx, skelCurve, overrideLimbDraw, postLimbDraw, lod, data);
}
Matrix_Pull();
Matrix_Pop();
if (limb->nextLimbIdx != LIMB_DONE) {
SkelCurve_DrawLimb(globalCtx, limb->nextLimbIdx, skelCurve, overrideLimbDraw, postLimbDraw, lod, data);

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@ -738,7 +738,7 @@ void func_8008F87C(GlobalContext* globalCtx, Player* this, SkelAnime* skelAnime,
Matrix_Translate(D_80126050[(void)0, gSaveContext.linkAge], 0.0f, 0.0f, MTXMODE_APPLY);
Matrix_MultVec3f(&D_8012602C, &sp98);
Matrix_MultVec3f(&D_80126070, &footprintPos);
Matrix_Pull();
Matrix_Pop();
footprintPos.y += 15.0f;
@ -1281,7 +1281,7 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, stringData->dList);
Matrix_Pull();
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2809);
} else if ((this->actor.scale.y >= 0.0f) && (this->rightHandType == 10)) {

View file

@ -56,7 +56,7 @@ void SkelAnime_DrawLimbLod(GlobalContext* globalCtx, s32 limbIndex, void** skele
SkelAnime_DrawLimbLod(globalCtx, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, lod);
}
Matrix_Pull();
Matrix_Pop();
if (limb->sibling != LIMB_DONE) {
SkelAnime_DrawLimbLod(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, lod);
@ -113,7 +113,7 @@ void SkelAnime_DrawLod(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa
lod);
}
Matrix_Pull();
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 894);
}
@ -168,7 +168,7 @@ void SkelAnime_DrawFlexLimbLod(GlobalContext* globalCtx, s32 limbIndex, void** s
lod, mtx);
}
Matrix_Pull();
Matrix_Pop();
if (limb->sibling != LIMB_DONE) {
SkelAnime_DrawFlexLimbLod(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
@ -234,7 +234,7 @@ void SkelAnime_DrawFlexLod(GlobalContext* globalCtx, void** skeleton, Vec3s* joi
lod, &mtx);
}
Matrix_Pull();
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1053);
}
@ -278,7 +278,7 @@ void SkelAnime_DrawLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** skele
SkelAnime_DrawLimbOpa(globalCtx, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg);
}
Matrix_Pull();
Matrix_Pop();
if (limb->sibling != LIMB_DONE) {
SkelAnime_DrawLimbOpa(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg);
@ -333,7 +333,7 @@ void SkelAnime_DrawOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa
SkelAnime_DrawLimbOpa(globalCtx, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg);
}
Matrix_Pull();
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1190);
}
@ -386,7 +386,7 @@ void SkelAnime_DrawFlexLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** s
limbMatricies);
}
Matrix_Pull();
Matrix_Pop();
if (limb->sibling != LIMB_DONE) {
SkelAnime_DrawFlexLimbOpa(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
@ -456,7 +456,7 @@ void SkelAnime_DrawFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* joi
&mtx);
}
Matrix_Pull();
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_skelanime.c", 1347);
}
@ -543,7 +543,7 @@ Gfx* SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, void** skeleton
SkelAnime_DrawLimb(globalCtx, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg, gfx);
}
Matrix_Pull();
Matrix_Pop();
if (limb->sibling != LIMB_DONE) {
gfx = SkelAnime_DrawLimb(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, arg,
@ -601,7 +601,7 @@ Gfx* SkelAnime_Draw(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable
gfx);
}
Matrix_Pull();
Matrix_Pop();
return gfx;
}
@ -649,7 +649,7 @@ Gfx* SkelAnime_DrawFlexLimb(GlobalContext* globalCtx, s32 limbIndex, void** skel
mtx, gfx);
}
Matrix_Pull();
Matrix_Pop();
if (limb->sibling != LIMB_DONE) {
gfx = SkelAnime_DrawFlexLimb(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw,
@ -714,7 +714,7 @@ Gfx* SkelAnime_DrawFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jointT
arg, &mtx, gfx);
}
Matrix_Pull();
Matrix_Pop();
return gfx;
}