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Rename Matrix_Pull to Matrix_Pop (#703)
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89 changed files with 158 additions and 158 deletions
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@ -738,7 +738,7 @@ void func_8008F87C(GlobalContext* globalCtx, Player* this, SkelAnime* skelAnime,
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Matrix_Translate(D_80126050[(void)0, gSaveContext.linkAge], 0.0f, 0.0f, MTXMODE_APPLY);
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Matrix_MultVec3f(&D_8012602C, &sp98);
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Matrix_MultVec3f(&D_80126070, &footprintPos);
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Matrix_Pull();
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Matrix_Pop();
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footprintPos.y += 15.0f;
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@ -1281,7 +1281,7 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, stringData->dList);
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Matrix_Pull();
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Matrix_Pop();
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2809);
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} else if ((this->actor.scale.y >= 0.0f) && (this->rightHandType == 10)) {
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