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Rename Matrix_Pull to Matrix_Pop (#703)
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89 changed files with 158 additions and 158 deletions
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@ -487,7 +487,7 @@ void EnArrow_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_arrow.c", 1374),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gEffSparklesDL);
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Matrix_Pull();
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Matrix_Pop();
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Matrix_RotateY(this->actor.world.rot.y * (M_PI / 32768), MTXMODE_APPLY);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_arrow.c", 1381);
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