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Rename Matrix_Pull to Matrix_Pop (#703)
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89 changed files with 158 additions and 158 deletions
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@ -399,7 +399,7 @@ void EnFw_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnFw_UpdateDust(this);
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Matrix_Push();
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EnFw_DrawDust(this, globalCtx);
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Matrix_Pull();
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Matrix_Pop();
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func_80093D18(globalCtx->state.gfxCtx);
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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EnFw_OverrideLimbDraw, EnFw_PostLimbDraw, this);
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