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Rename Matrix_Pull to Matrix_Pop (#703)

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Roman971 2021-02-24 20:28:04 +01:00 committed by GitHub
parent 3eec91504c
commit d30ef91417
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89 changed files with 158 additions and 158 deletions

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@ -304,13 +304,13 @@ void func_80A3E090(EnGm* this) {
this->collider.dim.pos.x = vec2.x;
this->collider.dim.pos.y = vec2.y;
this->collider.dim.pos.z = vec2.z;
Matrix_Pull();
Matrix_Pop();
Matrix_Push();
Matrix_Translate(0.0f, 0.0f, 4300.0f, MTXMODE_APPLY);
Matrix_RotateRPY(this->actor.world.rot.x, this->actor.world.rot.y, this->actor.world.rot.z, MTXMODE_APPLY);
vec1.x = vec1.y = vec1.z = 0.0f;
Matrix_MultVec3f(&vec1, &this->talkPos);
Matrix_Pull();
Matrix_Pop();
Matrix_Translate(0.0f, 0.0f, 3800.0f, MTXMODE_APPLY);
Matrix_RotateRPY(this->actor.world.rot.x, this->actor.world.rot.y, this->actor.world.rot.z, MTXMODE_APPLY);
vec1.x = vec1.y = vec1.z = 0.0f;