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Rename Matrix_Pull to Matrix_Pop (#703)
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89 changed files with 158 additions and 158 deletions
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@ -304,13 +304,13 @@ void func_80A3E090(EnGm* this) {
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this->collider.dim.pos.x = vec2.x;
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this->collider.dim.pos.y = vec2.y;
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this->collider.dim.pos.z = vec2.z;
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Matrix_Pull();
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Matrix_Pop();
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Matrix_Push();
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Matrix_Translate(0.0f, 0.0f, 4300.0f, MTXMODE_APPLY);
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Matrix_RotateRPY(this->actor.world.rot.x, this->actor.world.rot.y, this->actor.world.rot.z, MTXMODE_APPLY);
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vec1.x = vec1.y = vec1.z = 0.0f;
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Matrix_MultVec3f(&vec1, &this->talkPos);
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Matrix_Pull();
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Matrix_Pop();
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Matrix_Translate(0.0f, 0.0f, 3800.0f, MTXMODE_APPLY);
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Matrix_RotateRPY(this->actor.world.rot.x, this->actor.world.rot.y, this->actor.world.rot.z, MTXMODE_APPLY);
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vec1.x = vec1.y = vec1.z = 0.0f;
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