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Rename Matrix_Pull to Matrix_Pop (#703)

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Roman971 2021-02-24 20:28:04 +01:00 committed by GitHub
parent 3eec91504c
commit d30ef91417
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GPG key ID: 4AEE18F83AFDEB23
89 changed files with 158 additions and 158 deletions

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@ -1066,7 +1066,7 @@ void EnGo_DrawCurledUp(EnGo* this, GlobalContext* globalCtx) {
gSPDisplayList(POLY_OPA_DISP++, D_0600BD80);
Matrix_MultVec3f(&D_80A41BB4, &this->actor.focus.pos);
Matrix_Pull();
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_go.c", 2341);
}
@ -1084,7 +1084,7 @@ void EnGo_DrawRolling(EnGo* this, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, D_0600C140);
Matrix_MultVec3f(&D_80A41BC0, &this->actor.focus.pos);
Matrix_Pull();
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_go.c", 2383);
}
@ -1139,7 +1139,7 @@ void EnGo_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnGo_UpdateDust(this);
Matrix_Push();
EnGo_DrawDust(this, globalCtx);
Matrix_Pull();
Matrix_Pop();
if (this->actionFunc == EnGo_CurledUp) {
EnGo_DrawCurledUp(this, globalCtx);